The deco in this level looks pretty good. A little bit unorganized — there doesn't seem to be any specific direction the level is progressing in, although part of that may be because the song feels the same way — but each individual part looks pretty cool. The gameplay, on the other hand, is about as balanced as the arm of a trebuchet that is in the process of launching its payload at the second half of the level. A lot of the first half is so easy as to be boring, whereas the second half has a lot of gameplay that is either really hard to read (an explicit memory part followed immediately by a part that may as well be memory because the things you're supposed to avoid are marked by gray background deco against a field of colored background deco, which is particularly hard to read when the gameplay itself is an asymmetrical dual) or just plain feels inconsistent. If the gameplay were better, maybe this'd be rate-worthy; as it stands, though, it's just not a fun experience.
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sorry about this gang