me encanta como en este nivel cada "parte tranquila" inicia con un cubo saltando en pads amarillos, le da mucha personalidad al nivel y diría que es lo más icónico de todo el nivel.
a pesar de su duración, es bastante memorable y en general tiene una esencia bastante bonita.
Se siente como si fuera un nivel clásico y desde que vi ese "unfinished death" en la cuenta del creador se convirtió en uno de mis niveles favoritos de todo el juego
i don't think theres gonna be a level that will give me the same feeling as i get going through this, it feels strange, almost peaceful, yet never all the way there. easily my new 4th favorite level. edit: i had to come back to this, though its not my favorite level, this level made me feel the most emotions out of any other level in gd.
I can’t act as if I know more about the level and the context surrounding it more than I do, but I appreciate this level for what it is. I suppose not all vent levels need to dive deep into the topic it’s trying to portray, just the tone of the level alone sparks a lot of emotion already. It inspires me in a way, but I’m not entirely sure to what use yet.
biggest accomplishment of this level is it got people discussing and reflecting on their own lives based on a one word title. that is the beauty of art
Gut wrenching hollowness, messy and beautiful emotion, tough and monotonous stretches of time, moments of collection and lucidity, moments of unforgiving disassociations and chaos, nerve-wracking new beginnings, and the end of things. The more I've seen this level, the more I fall in love with what it has to tell me. An unexpected passing of someone once close to me was revealed very impromptu and late one autumn. Unlike what would happen later to my elderly dog in the following weeks, their passing was completely unexpected; a gruesome freak accident caused by a force of nature that took zero remorse. Almost like viewing this art, I felt nothing at first, but then it hit me like a ton of bricks once I saw it for what it truly was.
This level doesn't attempt to portray death as inherently good or bad, and that's something I can respect as it is different for everyone's interpretation; it's usually both good and bad simultaneously. Another facet of this level's open ended design is the its ability to be holistically interpreted to fit multiple narratives. Feelings of dying, watching something else die, and the consequences of death are impossibly all summed up into a nearly 10 minute experience. Like the real concept we have come to understand, Death itself isn't exactly pretty, but it is powerful, crude, and an experience that grapples with life itself. Memento mori.
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sorry about this gang