Dsink: An usual pick but a level I deeply respect nonetheless, even with some parts are noticeably better than others (chrons part clears) everything provably aims towards a clear and coherent vision. All of the creators involved in this project are also well known to be some of the more fascinating gameplay creators out there, the little gimmicks and loose structuring here are as always an eye candy to watch. I will also point out how refreshing the overall theming and color palette are, both in the literal and metaphorical sense, it’s rare to see modern day levels create this strong of an immersive setting without sacrificing its frenzy ideas for it. Pretty good choice overall
Wannacry: Pretty overhyped, kira has been (affirmatively) on my radar for a very long while but too much about this level feels ostentatious for me to fully appreciate their strangely creative mind here. The first part feels completely unfitting as well as the drop coming off as somewhat of an underwhelming climax, for the amount of genuine really cool art and energy that is presented here it’s a shame so little of it hit the mark for me. On the other hand, the second part is amazing, I would’ve loved if more was done with its hypnotising world building because this feeling of liminality is easily one of the level’s greatest strengths
Hollow: not my favourite quazery level, but I like it. It makes sense for lapse music and quazerys way of playing with their tiles to go hand in hand, the results are very soothing. The progression is done great, the level is mostly in suspense until the last part goes wild. The initial black nothingness opens up into a beautiful waving star and the colours spiral out of control, the gameplay makes even less sense than it did before, it feels like a real party reveals itself. My critiques are a bit too specific to establish in a quick forum post, but I definitely see the appeal here
My top 3:
Forever bound by bobratchet
Lonely travel by funnygame
Falling up by krmal
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sorry about this gang