Hi everyone :)
My curiosity has stroked me again to ask you all another question : How do you judge impossible levels ?
Personally , things goes like what i said in a part of my Rampant Circles review , here's the part in question ( in italic ) :
when i review impossible levels , i juge the gameplay based on their originality , since i can't play these levels for obvious reasons . But what does that mean ? Basically if a level has very original gameplay it will have a high gameplay score but the less original it is the lower is the gameplay score , then the rest is done like any other levels .
So basically if a level is impossible because of orb and wave spam then it's 0/10 in gameplay , but if it pushes different gamemodes in many extreme ways then it's 10/10 in gameplay
The deco is done like any other levels and the difficulty defaults at 100
That was pretty long but at least now you know everything , what about you ?
NVX
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sorry about this gang