pretty cool level always wanted it to be verified/beaten, doesn't abuse wave but abuses mirror portals
The reliance on auditory cues kinda reminds me of Rhythm Doctor's gameplay style. You see the pattern, you learn the pattern, and then you have to remember the pattern. The balance between traditional gameplay and pure rhythm gameplay is spot-on, and once you've learned the level, you can challenge yourself to Ultimate Memory Mode to really test your mastery. I haven't really tried Hidden File mode yet, but it seems to mainly be an optional challenge that's not tied to in-game rewards in any way.
Basically an exact copy of Clubstep but all the blocks and spikes are replaced with their fading equivalents. This barely has any impact on the difficulty — in fact, it could even be argued that some of the memory-based parts are made easier by highlighting all the solid structures — and while the idea of having a level based entirely around fading blocks does seem kinda cool, this is not the way to go about it.
Gameplay is a little buggy in places, but the visuals are very creative — in fact, this level remains one of the best usages of 1.0 design to this day.
One of the most recognizable top demons from 2.0. I love its deco and music
Truely one of the best levels in geometry dash. Not every level has story, but this level shows why we need more levels with story
fun level, pretty good deco and gameplay.
Easy and fun circles level. good beginner easy demon.
Pretty cool NC level, a little bit unbalanced though. Overall pretty fun level.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang