May not have been the first to use this style of epileptic deco, but is the level that kickstarted the "Circles Effect" trend. Overall a classic, pretty learny gameplay, not much to say. This is like, a pretty good starting hard demon, if you want to be better at wave. Visually... not a fan, I think the level lacks design. but being the first of its kind, I will overlook it. Overall a 7/10
The first demon I've completed a loooooooooooong time ago. Gameplay wise? I dont think much thought was put into it besides its ending, its just kinda *lazy* level. Heres a funny fact about it, if you are reading this review, the level wasent even supposed to be demon, Robtop was going to rate it Insane. look it up on toucharcade xd. This alone should excuse me rating this difficulty wise a amazing 2/100, this is F r e e Visually, its pretty terrible even for the time it was made. I can name like 4 better levels than this from around the same time. just not good. Overall a 3/10 seems to suit it best.
This level history is pretty cool, but that does not mean its a good level. Gameplay wise, its pretty simple, initially created as an extreme wave challenge and buffed overtime by bobobobo as he got further and further in it. I really cannot explain how I feel about this level gameplay, but atleast for a challenge, its not the worst, so im rating it (5/10) Difficulty is self-explanatory, I dont think this level deserves anything lower than 90, many players still think this is the top 1 level. Visually Speaking... I hate it, this level is brown with glown thrown eveywhere, its made in this way to make it harder to play, not being able to properly see, but its not a really good design. (4/10) Overall Rating? 5/10
This is a pretty solid 1.6 level from Experience D, I dare say one of his best even. The Gameplay is pretty easy to learn and from my own experience, not THAT hard. I think the gameplay is pretty "unique" and in my own opinion it fits with the theme the level was going for. That being said, I find the gameplay veryyyy unbalanced towards the ending and this brings its score down a bit to me. (7/10) As per difficulty, I find this easier than demon park, but far harder than the nightmare and most of easy demons. thus im giving it a (3/100) Visually I think the level is really good, it does give the feeling of being in an arctic region, even with the 1.6 limitations. The Color scheme is also pretty good most of the time maintaining lighter colors. But it does goes down design wise towards the end in my own opinion, and even for an level over 7 years old, it feels kinda bland. (8/10) Overall I would rate this an 7/10 level, a pretty solid one for 1.6.
By today's standards, not much of interest. It's not even one of the hood classic old levels. I do appreciate that the level feels like it's a big world with things going on outside of it but this doesn't save the score I'm giving it
Real hood classic
Kinda weird how an old hell-themed level from 1.9 is still inspiring high-quality levels of all different kinds even today. Weird in a good way, but still weird.
Really fun, the deco looks really cool too. The gameplay in the ship part especialy is extremly fun.
Deco is really cool, both the ldm and full detail. Gameplay in the predrop is really fun and pretty consistent . The drop is kinda anoying but fun to do runs on or play in noclip accuracy. Pretty over hated level in my opinion. If youre good enought I would recommend trying it out, especialy the 66p and the first wave have a really satisfying click pattern.
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sorry about this gang