(Completed in 10/4/25)
I think it's about time to get a bad level for this Alphabetical Hard Demon Roulette I chose to do. But oh well, they can't be all winners.
This is one of the jankiest levels I have ever played. Most of it is actually pretty easy on principle, but they're either given additional BS to make them feel bad to play like the two ships parts with constant speed transitions (the second one even having them invisible), or they just don't function for some reason like the dual part. Even if you figured out or memorized how the parts work, the level overall was just really dull and boring. The last 30% is just a drawn out free roam UFO, and you know how I feel about those. There are even a couple of spots there that are very easy to choke like 83% and 91%, and it makes dying to this part feel very painful. I think the one part I tolerated the most was the second robot in the middle, but even then there's this annoying bug at 54% where the platform doesn't even show up in time. All in all not a fun level.
Total Attempts: 555
Great to finally see this decorated. The original layout was super good and actually an inspiration for a couple parts of my own levels. Amazingly synced and creative throughout. No words.
As for the deco, at first I wasn't really too sure about the color usage. It's a factory theme, right? Shouldn't it be gray? But it's grown on me after looking at it some more, I kinda see the whole thing as like metal freshly out of the cast, still cooling off, or maybe it's just a brass processing factory, or maybe it's getting late. Either way, even if the deco wasn't good that wouldn't affect my opinion too much since the gameplay is the focus.
I give it 2 weeks tops until this goes back to being the supposed best level ever
Nice designs and a cool gimmick that's a better way of encouraging coin collection than 99% of other levels, but I really would've preferred if this stuck to that gimmick all the way or did something more with it
mind-boggling effects
The visual sync and bizarre theming are obviously great, I don't think I need to say much about those, nor much more about the subtler camera usage beyond "it's nice", but I do want to call particular attention to the background usage. The background is so often covered up, replaced, or foregone completely and turned black. It's a background, after all, not the focus, being ignored is the point. But that's exactly what makes its manipulation so interesting. You never stop to ask and think "what is this capable of?" or "how do I use this?" so whenever it does even some rather simple actions like it does here, it really leaves an impact. See also: Every End
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sorry about this gang