Junior Member
A really nice sample-based level with a really nice aesthetic. The surprisingly expansive samples are generally well-chosen and serve as fun callbacks to their sources and as building blocks to the strong audio/video/communications theme. In several cases, samples are stronger here than in their original context which is also fun, particularly the broken glass from Not a Phobia stood out to me.
I never understood the story about life and faith this level tries to tell, but it still ends up being fairly evocative because where I think it fails to communicate an overall story, it tells lots of little ones in its architecture, scenery, life, and even visual effects.
Rage Quit is a fun take on Stereo Madness. The realistic art at the beginning and end, fake level menu, and player destroying the screens stood out to me visually but it's still fun most of the way through. I think there are a couple low points, like some of the scenes the player jumps through don't look particularly good and I don't like how some stuff repeats itself. While I think some sections go by a bit too fast, it's generally well-paced too, with the super nice introduction and ending strengthening that. The death effect is also super nice. Maybe it's shallow and maybe considering how many people take inspiration from Bli it's not really the direction I want the game to go, but it's still just a fun little romp. I will say, though, I don't really like the use of sound effects. SFX in classic levels can be a big pet peeve of mine and while some of it is fine in this level, a lot of it just sounds very weird and I just generally wish it were dialed back a bit more.
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sorry about this gang