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OFFLINE Last seen
4 months ago
Time spent online:
1 day, 2 hours, 47 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

io

Extremely unique and I love it for that. Levels should try more to think outside the box like this one does. The minimalist deco and structuring does wonders for the song representation.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Orbdancer is by far one of if not my favorite platformer in the entire game. the open nature of the gameplay pairs well with xxuser's hypnotic deco style, creating a small but beautiful world to explore. The fact that this isn't epic is a mystery to me.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

I'm definitely a Mercury6779 glazer, I'll admit, but That won't stop me from reviewing a level I appreciate. While the more minimalist deco isn't my cup of tea, the effects manage to carry the intensity of the level greatly, serving well as a highlight of the level.

-/100
DIFFICULTY
4/10
OVERALL
1/10
VISUALS
6/10
GAMEPLAY

I am fully aware that this level has bad deco, but I still really like it. the gameplay is really creative, and I appreciate that. Of course, this is far too hard for me to play, so the gameplay might be horrible, but it's still interesting.

-/100
DIFFICULTY
2/10
OVERALL
6/10
VISUALS
0/10
GAMEPLAY

The gameplay in this level is so bad that I genuinely thought it was made terrible on purpose.

It was not.

The nature-themed deco is quite pretty however, so I will give it that.

-/100
DIFFICULTY
2/10
OVERALL
3/10
VISUALS
2/10
GAMEPLAY

Hey there kiddo

25/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

This level is a hidden gem of a hard demon. While its nine minute runtime is nothing short of terrifying, Downfall is able to match the dong's vibe during every second, almost as if they were made in tandem. This is how I imagine a modern travel level to be.

My main gripe about the level is that it falls off hard in the last third. the gameplay is reduced to a barebones orb chain, and the only deco is in the form of a background that isn't always there. Despite this, the rest of the level is high enough in quality to make up for this fact.

5/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

So happy to see small creators like Robtop get their first creator points

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
4/10
GAMEPLAY

This level is the very definition of the image of the goofy dragon head next to the two serious ones.

Aftermath completely lacks anything that made Cataclysm and Bloodbath the levels they are. All it has going for it is the fact that it doesn't look terrible, but even that can't be excused because it looks like a carbon copy of Cataclysm.

Even the name hurts this level. "Aftermath", what comes after. It doesn't even have enough of an identity to have a name that isn't "Hey i'm part of this too!"

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

This is the Dedication series perfected. There is no other way to put it. Anathema was made with the intention of being a sendoff to one of the most recognizable level series in the game, and it goes above and beyond doing so. It takes all the elements that made the previous entries work and amplifies them to work with modern standards, all while having its own identity. The epic rating was earned and very well deserved.

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sorry about this gang