Junior Member
I can't bring myself to hate this. I know it's cringe, but I can't help but really like this level. It's hard for me to put it into proper words, but I think the main draw is the references hidden in every single part. It really shows the dedication and love put into the level.
While it isn't the best level ever, Andromeda is still great overall. I understand that some people may not be a fan of it, but the threatening atmosphere paired with the mile a minute gameplay makes this one of my favorite levels in the main list.
Quite a bit harder than everyone gives it credit for. I had a horrible experience beating this level, dying at 96% before beating it. A lot of this is probably due to me being bad at nerve control tbh.
I beat this as a hardest way back in 2.0
Looking back, this is about as good as every other Map Pack level - that is to say, not at all.
Unfortunately it doesn't hold up in comparison to other Mythic levels, or Legendaries for that matter.
The story feels fairly half baked, as if it was made after the level itself. the addition of the achievement system feels like an afterthought as well, as if to add extra substance. The Propeller part is way harder than everything else, and this is only made worse by the fact you have to sit through a cutscenes before respawning.
Overall, 5/10. good in some areas, but didn't age well.
Scorch's artstyle is one of a kind. even after 5 years, Magma Bound still holds up in visuals just because it's an art piece straight from the creator's hand. The gameplay is fairly spammy, which is probably my only complaint.
Do not look up Grimeware.
Tries too hard to be scary, and ultimately falls flat. It's just a soulless shock level that doesn't even manage to do that well. Why am I being shown all these characters dying in various over the top ways in quick succession? Later on I see one of them holding their eyes in their hands and dancing. the sun's eyes are bleeding now? I've completely lost the plot.
This level is what really put Aimbotter on the map, and for good reason. The level is very well designed in both gameplay and decoration, and the usage of Polargeist really made it stick out.
I'll always be the #1 defender of jank 2.0 levels, but Stellar Dubstep is something else entirely. To start, this level legitimately has some of the worst balancing I have ever seen. you have to click a grand total of 17 times in the first 40%, with difficulty comparable to a seven star. After this, it immediately throws you into a 3x speed wave part with gaps straight out of a low extreme. The last robot is really uncomfortable to play, which really doesn't help as it's also the hardest part.
The deco is still amazing for its time, but the balancing is so atrocious that the overall rating gets dragged down to a 4.
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sorry about this gang