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Junior Member

OFFLINE Last seen
6 months ago
Time spent online:
18 hours, 41 minutes

Filters

Difficulty
0100
Overall
99
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
  1. flow gameplay in most of its modern incarnations doesnt look like pennutoh gameplay. this is obviously because he has a special grasp of dynamics and is the greatest to ever do it and no one has ever done it quite like him

  2. peak pennutoh was the best design creator

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

no clue how this isnt rated. one of the best creators debut ive ever seen

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
5/100
DIFFICULTY
9/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

, and im content with admitting that this is basically the best level cherryteam ever put out and likely will ever put out but i still struggle to exactly pinpoint on why i like this so much. obviously the fact that it was even this good in the first place is simply a fluke but HOW did the Void Wave guys ever put out something this good. my current running theory is that they took slaughterhouse's aspirations and pumped it to 11, laying the Id bare with no restraint. is it shlock? is it actually a masterpiece? i dont know and im gonna speak in psychobabble about it until i do know. maybe i just like slop

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

really fascinating to see majackos general modus operandi fully realized this soon. (people dont know this but) it makes pretty much complete sense why he has been so obsessed with culuc-style realism

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang