Junior Member
its okay, ive never really liked this style of decoration and the color pallette in here is deeply obnoxious so i have a hard time really getting myself to like this level. something about blis style is too detached from the game for me to really make a connection to it knowing gd is its medium, i think
for being a gd level, STARPUNK feels indescribably huge in its sense of scale and awe. incredibly breathtaking in its maximal attention-to-detail. the logical conclusion of design
ive always disagreed with the popular assertion that krmal is one of the greatest creators in the game. the likes of lit fuse and falling up, while intermittedly very compelling, usually undercooked. black blizzard almost convinced me otherwise for a while that it is true though. krmal's preexisting penchant for atmospherics was fully realized here, and that is on top of it having some of the best gameplay he would ever make - every other second is a brand new idea on both fronts. an uncompromising monster of a level.
it is understated just how cool the gameplay is in this. some of the best player movement dynamics ive ever seen in an extreme demon and the trigger work is so tastefully done, makes all the early-2.1 decoration jank feels fluid and purposeful. a standout in the realm of Really Janky 2.0-2.1 Transitional Levels, just always a joy to watch (and sometimes play)
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sorry about this gang