Junior Member · they/them/theirs · New South Wales, Australia
takes the idea of gameplay aesthetics to its extreme, using player movements and structures to communicate most of the narrative, with the decorative elements being often complimentary or referential. the role of the player seems to be a presence in the level; an unfeeling, omnipresent watcher that says nothing and observes the players' (or 's) eventual disappearances as the eerie track plays along with you, allowing you space to fill in the blanks. unique and touching
this feels like the ultimate inner cleansing ritual like a flame cleaning washing machine for your insides where all your animosities get burned away in the sacred fire
what?? the fuck?? how is it possible to make a level this good. never before seen textures, gameplay interactivity and structure, art style and animation prowess on display here. insane work and probably one of the biggest left turns 2.1 has seen in a single level
one of the first custom levels i ever saw! wonderful and vibrant. neither funny or tri's best works, but nevertheless vanguards of the lively dynamics that 2.0 brought upon the community, while looking delightful and being immensely satisfying to watch and play. awesome!!
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sorry about this gang