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OFFLINE Last seen
4 days ago
Time spent online:
1 day, 3 hours, 19 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

shoutout mels and lumpy

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

had a convo in a discord server about louis, his levels are good, they have the right vibes and work well, but they dont end up feeling authentic to me - a good majority of them feel like they "steal" ideas from other experimental creators and they dont offer anything new. i remember one time he uploaded a preview and it was literally just a worse version of car crash by nitro (it used the same song and everything LOL), needless to say i dont think hes an original creator at all. this level is no exception, to me it just feels like he ripped off tabu's style, a block design from a ztratoz level, and LITERALLY MADE A WORSE VERSION OF A WHOLE ASS PART IN A LADASCHI LEVEL ????? without adding anything of value that makes this level stand out. literally the logo feels like a "hey heres my homework but make it a little different so the teacher doesnt notice" version of otto's logo. i think this level has some cool ideas, the vertical gameplay in the second part is cool, but i seriously wished louis tried to make something original, he has been doing this for YEARS and he has the potential to do so. im just disappointed really lol

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

forgot to review this one oops but like Yeah this is my favorite otto level

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

yeah so this is fucking peak,,,, i think some of the design choices i wouldve done differently (example the rock blocks at the big cube part) but other than that this is like perfect waow....... great song representation too

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

ladaschi is one of my favorite creators ever! their experimental work is some of the best shit this game has to offer but unfortunately this is probably the lowest score i have given to ladaschi yet bc compared to their other stuff this one feels a bit uninspired and not as interesting as like GREY or IO Olkaway. honestly feels like a worse jade level at times, i do like the overall vibes tho and im glad that theyre having fun in the editor!

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

super cute level about healing from a traumatic event (taken from anpy's description of the level: "So the first couple parts until the dark flashy part symbolise life before a traumatic event.Then the dark flashy part stands for a traumatizing difficult time.after that you go back to normal life but your trauma has impacted you which is shown by the random black and gray areas as well as the more difficult gameplay and off sync gameplay.After that you reach the final white part the _hearts here symbolize help from others which can help you cope with the trauma shown by how the dark areas fade to a light gray as the part progreses.The three dark areas at the very end show that something of the trauma still remains yet it got a lot better because of time and love." i think it succeeds in the story even if the first few parts dont really feel like they symbolize anything at first. not much else to say, i hope someone is able to relate to this level and find validation in it! <3

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Fucking disliked.

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sorry about this gang