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OFFLINE Last seen
15 hours ago
Time spent online:
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Reviews

Created Date
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-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

uncanny valley geometry dash

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

better than radio by 7ak

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

varied and rich world that carries a profound sense of loneliness. the Very liberal object use does wonders for the more collage-like quality some parts in this level have and the subtler details like the light glow usage and background textures really give it depth that so many of these “abstract” levels lack. this beautifully constructed environment sets the stage for a deeply emotional journey that takes you further and further into the world the level creates, and while the level doesn’t seem to carry a clear narrative the progression and loose threads connecting certain parts make everything feel cohesive and meaningful. one of the best levels in the game, has real weight that’s completely unchallenged by anything else

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

one of the cutest ever. very unpolished and doesn't quite feel like it's been fully molded into a coherent work but this somehow works to its advantage like i've never seen for any other level. comes across as very genuine

this level was also my introduction to anco and for that reason i have a lot of love for it <3

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

beautifully orchestrated. the icon's interactions with the environment are really fascinating and i adore the progression and how it interprets the song, seeing the first distorted cathedrals in particular early in the level is just such a Wow moment. unfortunately the ending is a bit shallow and could (& should) have done more with the deconstructed segments of the previous parts instead of just Laying them there, but the flashes and slowly developed colored overlay do a very good job of bringing it together a bit better thankfully. Great piece but doesn't quite hold up against cometface's best

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

my appreciation for minimalist levels has sort of been on a downward trend as a lot of them move away from interesting designs in favor of that nasty clean corporate artstyle. ztr thankfully stays away from this trend and thus this is probably my favorite in the style; gorgeous, purposeful designs that do a really good job at making the level feel Full despite its surface emptiness. bafflingly good colors too

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this aesthetic is a bit overdone and even corny but this is absolutely one of the better applications of it i've seen in the game. fantastic color use and even the red flashes as cliche as they are feel pretty well done, i don't find the cutesy-horror contrast very interesting at all personally but at least it looks nice here. neat gameplay too

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

my favorite bridgetthecroco level by a mile. everything here is so damn mesmerizing, the colors and texture work in particular are gorgeous and work with the mood so well. some of the objects feel almost haphazardly placed but they all just Fit no matter how mismatched they are, really impressive how many new applications this level finds for a lot of awfully underused objects. should be regarded as a classic

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

so effortlessly warm and inviting. i spent a solid few days trying to beat this half because i suck at the game and half because i kept getting really unlucky with certain parts that i never particularly got consistent with and somehow it never made me upset. it's just got this intangible, inexplicable Quality to it that takes it from a creative little build swap to one of the most heartfelt levels in the game, and i like to think my misfortune with the level can be attributed to the fact that i kept just getting distracted by it. It's almost like love

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

corny text aside (Sinful!!!!!!!!!!!) this is one of the most visually unique levels i've ever seen. really Attacks you with the effects but it is absolutely justified because holy shit they are gorgeous, each flash makes me feel more and more like i am watching the level consume itself. it works stunningly well with the song too, really digs into its core rather than trying to represent every individual sound in the song which is far more than i can say for most gd levels. also lovely color work

will point out the VERY VISIBLE jump indicators ruin it for me. The toggle to turn them off was my idea !

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sorry about this gang