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Time spent online:
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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The greatest level of 1.9 and one of the few good hell themed levels in the game. Has some of the most incredible and impressive designs and effects, and the progression and energy is absolutely phenomenal, cultivating into the liberating feeling of the ending.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

This is the greatest level of 2.1 and the peak of the Neodesign era, pushing levels closer to the core aesthetic of GD while feeling fresh and unique. Every second of this level is used excellently, and none is wasted. All the designs are superb, from the leaves, waterfalls, and trees in the beginning, to the glowy space blocks in the middle, and the absolutely ethereal drop and change in aspect ratio.

A minor nitpick I have with this level is the dash orbs and ball part in the middle of the level, right before the drop. There are a lot of gravity switches and moving blocks in this part, and it's pretty confusing to see where the player will go. I would've appreciated if deffie had added some visible S blocks to make it easier to know where the dash orb ends. Nonetheless, the rest of the gameplay is phenomenal, well-balanced, and never feels dull, which is a feat difficult to achieve in most XL levels.

Overdefo truly peaked with this level, and while it's sad to see him be much more inactive after this level, at least he ended it with a bang. Had his levels not existed, I would have never begun creating in the first place, let alone staying in the GD community, and for that, I am forever grateful of WELL RESTED's existence.

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