Junior Member · she/they
It being hard carried by the song doesnt make it a bad creation, the consistent soothing color palette and thick outlines are cute in a way that reminds me of unzor and it matches the elegance of the music like a very pleasant dream. The alternative route is pretty underwhelming and not worth looking into however, it doesnt affect the level quality much but it makes me a little sad...
Fix the 3D and make 58-76 less of a sleeper and then we're talking
The boss is a bit out of place and drags on for a while but for a self proclaimed funny level it's no big deal
Incredibly weak second half, it doesnt work with the song at all and barely does anything new over the parts before it. It's still alright I guess, the better parts do have plenty positive aspects tied to it
The poem makes this level really awkward to go through
Absolutely not my type of level and I went into it with pretty low expectations, safe to say that this level does a lot of things really well. The overwhelming amount of cutscenes and fairly nonsensical gameplay had me thinking what separates a level like this from the set of agonizing cube stories out there, even for cw2003gb standards it is heading more into pseudo-cinematic guidelines, I played it for myself and to my surprise I was very entertained by all of it. There's a lot of subtlety to all the components that makes the experience such a charm, the creator were already known for the timeless creativity in how they shape designs, but this work stands out for having its fair share of extra polish without getting out of touch with what makes their style so special to begin with. The usual randomness of tiles is being laid back on to the extent where its rowdy aesthetics are kept but where the worldbuilding starts being more coherent, the song also starts playing more of a role in the events of the level and the pacing feels just right despite the extensive waiting time at times. The story itself isnt even all that remarkable, it's kind of cliche writing, but the clean execution of everything presented makes this issue practically obsolete, it works because of the already comedic nature of the level. The weird style changes, the tiniest details that make the story complete in the dumbest fashion, there's no need for over the top dialogue when the ideas speak for themselves. I dont particularly love the auto end scene, the small bit of engagement I had with the environment made it much easier to feel invested in the storyline, but since the level were already ended on a good note before then I can excuse it just fine.
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sorry about this gang