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Junior Member

OFFLINE Last seen
6 days ago
Time spent online:
2 days, 8 hours, 15 minutes

Filters

Difficulty
0100
Overall
66
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Loses some of its power in trying to be more presentable to a wider audience. Still theres a poetic quality here that doesnt feel like a shallow attempt at adding depth but geniune vulnerability. The song is bad though i really think this should have a better song lmao

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Incredibly trippy designs. Its pretty cool that you can immediately tell what this is about even without knowing what a jordan curve is and its also really fun to follow the line as it builds these really intricate but ultimately simple and flattenable constructs.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Pretty good, i have no clue how it got rated but im pretty glad it is more people should look into Artsys other works too though.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Im a big fan of this creator, they kind of remind me of cw. It plays genuinely really well and i love that they made text portals but they also still left the portals kind of visible. Its also hard to make easy gameplay thats this dynamic.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Delightful little insane demon from 2.0, Panic Room, is Rays last good work. Ive always been a big fan of pre 2.1 "Very Hard Demons", prehaps because thats kinda what ive been playing for around 10 years now. In essence Panic Room stands out for some quite unique gameplay ideas, themeing and the minute but impactful details.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang