Junior Member
The song change is silly yeah but i dont think it matters too much since the level wasnt really bout well synced gameplay in the first place. This is probably the first really great use of noise in design, turning the level into a real monstrocity you wanna beat as quick as possible before it beats you
Its quite remarkable just how different each of these early demons is from one another considering how little they had to work with. Geometry Dash just happened to bring in some of the most creative people willing to spend some time working out stuff in an editor of a mobile game. Love this level
If it wasnt yet apparent to others that Rabbitical would shape the games future with his creations it was certainly clearly visible now. This level is pretty incredible with some parts bordering on the creativity and mastery of those in levels by no8, rai or darnoc.
Before majacko PIS set the standard for what great art levels should strive for in the next few months. A remarkable achievement with very impactful sections and visuals that to this day should be an inspiration for creators.
Perhaps as influencial as Demon Park in its era, Extreme Park takes the concept of simple platforming and makes it into a brutal and unpredictable treck all set to the happy tune of Jumper
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sorry about this gang