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OFFLINE Last seen
6 days ago
Time spent online:
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Difficulty
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Overall
99
Visuals
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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I was wondering whether i should seperate the ratings on this and love garden since i value uniqueness and dont want my page to be just jacking off one singular creator but i gotta make an exception for Rabbitdevil. These two levels are huge favorites of mine and possibly my favorite 1.7 and 1.8 level in order

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i still quite like the old version but this is killer hunting so its obviously a lot better

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Every part of this level feels like its gonna give me a heart attack while im playin it. Insanely stressful, super unique and it inspired me a ton

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The way this level is put together is so insanely cool

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
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GAMEPLAY

Zariku rules man

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Within the now relatively short period of the games existence from 1.0 to 1.4 its absolutely miraculous how GD was so densly populated with phenomenal creators. M2coL is of course most well known for the first officially rated demon in the game, Demon Park, a level so groundbreaking it still stands to me as a symbol of a great Top 1 Demon and while psychic escape doesnt live up to its older brother in recognizability, popularity and influence, it certainly can stand on its own. The structuring and flow are impeccable it really feels like a complete piece. The colors add to the level significantly which you dont often see in older levels. It progresses from the very desaturated colors of the first half to the distinctly more vivid colors in the second half as you get closer to the end, with the final climb being the culminating point here. The update 1.4 is one characterized by a turn to something slightly heavier for Geometry Dash. All the new assets and the song, Clutterfunk, stand out as being more industrial in nature than any other updates. M2col obviously takes advantage of this using the combination of these elements along with awkward, tight, hard to predict gameplay to create a level thats suprisngly intimidating to this day even with the general communitys skill level at a point way higher than where it was 11 years ago. As a last point it should be said that while it is minimalist for todays standards it stands the test of time very well and id consider it much better than most levels even if it were made a week ago. I hope more people decide to delve into the past of Geometry Dash, not only are the levels there often just as interesting, funny or preplexing as in modern times, they can also be just god damn mothafuckin good. Thank you.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is one of the best "Top 1"s this games had ever. M2 introduces this absolutely fantastic structuring style alongside well chosen colors and great designs. This holds up so well through the ages and its an absolute classic of old design. If youre interested in creating structuring and gameplay take notes from this one.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang