avatar

Junior Member

OFFLINE Last seen
6 days ago
Time spent online:
2 days, 8 hours, 15 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Im baffled cause this is terrible. For the song its using the level is so barebones and feels so tiny like a little bug that could and should be squashed. Its not something that fits Death Grips at all, its lacking something extravagant, something that would make you feel dwarfed by the imposing lyrics describing drug fueled blind rampages. The colors are truly atrocious here its clearly going for an experimental approach but it misses the mark entirely using schemes that for the most part feel super out of place and just ruin any atmosphere the level could try building up. The gameplay is ridiculous and im worried that more people are not noting how bad it is, the level being only a long cube section is also a huge gimmick and it wears thin after the first minute. Its incredibly amateur and lacking in good ideas for where to take a level with such a song. I guess it should be a lesson for those who think that a great song alone will make your level fantastic but apparently with these great ratings it actually is a good idea to do that. Fascinating.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Apart from the length i would say theres nothing super experimental here unless you get turned off by some mild object spam which thats your fault i guess lol grow up. Anyways it means that this level doesnt make itself hard to like its very easy to grasp and quite a smooth ride for the most part with some great sequences and little filler. The text shown throughout is curious but it doesnt seem like youre intended to go through the effort of translating it. The untranslated text is quite emotive anyways and you can grasp the engagment of the characters without much issue. The normal text shown occasionally was distracting and couldve been used better. The main problems i have with this level are technical, which i probably wouldnt mention in a level thats shorter but over 17 minutes stuff like poorly telegraphed gameplay, weird movements and strange structuring choices add up. Another issue i noticed is that it doesnt adapt the first half of the song quite as well, it really just doesnt exemplify the most interesting parts of it. Despite that, Its good!

-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Im sorry i dont get it. Its cute and i do admire the bravery of putting out something like this but i dont really connect with anything displayed. I feel like writing about my percieved flaws of this would be considered insensitive though so ill just end it at that.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Easier levels tend to get quite boring especially if theyre on the longer side but this one has a good sense of what to throw at you to keep the experience fresh. The decoration is nothing to write home about but its solid and good structuring makes every detail pop in a very satisfying way. Its good!

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The bossfights turn me off but theyre still like some of the coolest early 2.0 had to offer and theres some absolutely brilliant designs in between

11-20 of 958
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang