avatar

Junior Member · she/her

OFFLINE Last seen
yesterday
Time spent online:
2 days, 15 hours, 35 minutes

Filters

Difficulty
0100
Overall
77
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

As much as I dislike actually playing this level, I love how terrifying the drop section is in comparison to everything before it. The individual backgrounds for each dual section are extremely memorable too, mainly due to how well they match the song's abrasiveness

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

(written on 7/4/24)

I first saw Big Bass Bounce about two weeks ago, and I was massively intrigued by its overall creativity and the unpredictable nature of every part. I hadn’t heard of SM69animations until seeing this level, so I was very impressed by its stylistic versatility. While Big Bass Bounce starts off with some basic design parts, it starts to incorporate many different styles as the level goes on. Each section integrates many fishing-related ideas, tying each of them together in a way. The level also contains a fishing minigame, which appears around halfway in, and then returns at the very end. Switching from normal Geometry Dash gameplay to a minigame in the middle of the level is a hilarious concept, and it makes the level a lot more memorable. While I have a lot of praise for Big Bass Bounce’s decoration, I think its gameplay unfortunately drags it down a decent amount. There are many unfair timings randomly scattered around the level, and many sections can be quite inconsistent. I feel that having more straightforward gameplay would’ve been very beneficial for this level. Nonetheless, I hope to see the level soon receive a Featured Insane Demon rating, and I am looking forward to seeing more creations from SM69animations in the future!

31-38 of 38
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang