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Junior Member

OFFLINE Last seen
yesterday
Time spent online:
10 hours, 2 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

THE AURA, It’s abundant…

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Ah I see I see

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I wasn’t familiar with your game

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Why is this so cool though

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

One of the best legendaries in a little bit

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

I really don’t know what to think of the gameplay but I will say this is probably the most well rounded 2.2 megacollab so far, all parts are gorgeous

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Yeah it’s really cool, way too hard to be in the Snake Gauntlet so I wonder if it’ll be a Gauntlet Contest

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

This to me is what a Geometry Dash level should be, it doesn’t necessarily inspire wonder and amazement through mind boggling and alien effects, art, and gameplay gimmicks (Not saying those are bad) but it inspires that sense through the progression, theming, and clear joy and personality the creator poured into this masterpiece, hopefully soon to be a level loved and adored by thousands in the community.

I really do wish I could rate this a 10/10 or even 9/10, but I feel as if some of the parts are lackluster in terms of decoration. No parts are bad, but some like the part in the sky, The repetition sections in the star part, and penultimate part with the train in the BG aren’t the best visually, with some out of place or ugly elements, even though my reasonings for my slight distain for each part’s decoration differ.

I wanna mention the gameplay before I go on about the two parts that stuck out immensely and made this level a hopefully soon to be classic to me, It’s pretty much perfect, a really fun mid difficulty extreme demon that feels unique but not confusing, there are like 3 or 4 gameplay segments which feel inconsistent or are straight up unsightreadable, but with how incredible the rest of the gameplay is, it really doesn’t matter too much.

The two glistening gorgeous stars of the show are the first and last parts, not only with the very fun gameplay and extravagant decoration (Which I will dive into shortly) but with how they connect to each other but also the theming and goal of the entire level!

The very first few seconds is a perfect introduction to everything about the level, the dual mode sets up the goal and theme flawlessly, your dual icon dares your main icon to race to the moon for 10 stars, this sets up the goal of getting to the moon and the theme of a magical journey to the moon. The gameplay here also introduces the gimmick of repetition throughout the entire level with the staircase and small spike jumps up towards the main pathway.

(Will write the rest soon)

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sorry about this gang