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OFFLINE Last seen
4 days ago
Time spent online:
2 days, 19 hours, 9 minutes

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Difficulty
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Overall
1010
Visuals
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Reviews

Created Date
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-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

I beat this as a new hardest a few years ago and have called it my favorite level in the game since. Is it still my favorite level? I'm not sure, but I'm confident in saying it's an absolute 10/10

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Definitely a top 3 favorite level in the game for me. Amazing in every regard, it absolutely cannot be understated how much infuence Loltad has had on my identity as a creator

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Surprised this hasn't been added already. One of the most well-received insane demons in terms of gameplay for a good reason, and it looks amazing as well. Sodaz's creator inspirations are very apparently but I love the way they add their own twists on top of it.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

dont we all wish we could create like flash does

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

what a phenomenal level, genuinely some of the most creative memory gameplay that ive ever played. the level uses the concept of being symmetrical with an offset which is already super cool but cordeaux reinforced it with superb execution, using the concept to dramatically enhance both the gameplay and deco. each part has multiple paths you can take which makes the learning process more fun since its almost like a puzzle where you have to figure out which route is the easiest to take. Even when i thought i finished fully learning the level, i still found ways to do parts differently which is pretty cool. PLEASE try this if you enjoy memory gp in any capacity because this is definitely one of the favorite levels ive ever played

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

This level is phenomenal! The combination of this deco style with the song creates a chill vibe that is just immaculate. I'm also almost jealous at how good shrympo is at using the new 2.2 features. The colors, gradients, shaders, and movements together just makes everything feel so damn lively.

The gameplay is extremely fun as well. It's definitely a lot of condensed difficulty, throwing extremely precise clicks at you one after another with no break in between, but it all feels so good to execute. The last wave is pure sadism, but obv it's meant to be that way. Normally I would complain a lot about levels having ending like this but since the rest of this level is so peak I'll give it a pass (and also because i got lucky and somehow only died to it once, lol).

But yeah overall this is just an amazing level and i would highly recommend checking it out.

-/100
DIFFICULTY
10/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

Definitely one of my new favorites. I've always felt that freeform gameplay was such an underutilized concept in this game, especially for higher end difficulty levels. Like I'm a big fan of memory in general, but this level does something cooler by just, presenting the structures to you and letting you go wherever you want and figure out your own path. The learning and pathing out click patterns for each part was genuinely such a fun and satisfying process. Even with the last part of the level where my route was definitely sort of "cheesy", it still felt so awesome to find something that works consistently for me. It's very reminiscent of in canon in that aspect, which also happens to be one of my favorites lol.

I suppose I should also talk about the visuals, though this is the sort of level where the gameplay and visuals are inextricably tied through the structuring if that makes any sense. it's simple but so effective. Honestly every part just represents the song so well in such an elegant way, it makes me kind of jealous lol.

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sorry about this gang