Junior Member
This level is super super cool. I admire it especially from a creating standpoint, because this type of freeform creation where you put wacky gameplay gimmicks one after another and have it paired charming quirky deco following a loose theme seems like it'll just be so much fun to make. it really exemplifies the creativity that the gd editor. my favorite visuals are definitely from the part at 65% because the structuring is just so unique and awesome. works perfectly in tandem with how the gameplay there is structured too (which is just another strength of the level overall)
As for how well this level plays, I'd say it's very fun for the most part. obviously it's intimidating but the process of learning and figuring out was definitely pretty enjoyable. though the one thing is, with a level having so many quirky gameplay gimmicks there's bound to be moments where you just die randomly and you can neither figure out why you died or what you can do to fix it. this can be somewhat frustrating especially with parts like the predrop dual ship (still dont understand how it works) however the thing is that you can weirdly get consistent at them if you just bang your head against those parts enough times. honestly some clicks in the part at 65% felt really finnicky and buggy even towards the end, but it wasn't too bad overall. I had a REALLY stupid death at 96% (last click, accidentally made a double-input which made my ufo jump after hitting a pink orb) and also my luck with the pipe part just wasn't great overall, which did unfortunately mess with my mindset a little.
Definitely one of my new favorites. I've always felt that freeform gameplay was such an underutilized concept in this game, especially for higher end difficulty levels. Like I'm a big fan of memory in general, but this level does something cooler by just, presenting the structures to you and letting you go wherever you want and figure out your own path. The learning and pathing out click patterns for each part was genuinely such a fun and satisfying process. Even with the last part of the level where my route was definitely sort of "cheesy", it still felt so awesome to find something that works consistently for me. It's very reminiscent of in canon in that aspect, which also happens to be one of my favorites lol.
I suppose I should also talk about the visuals, though this is the sort of level where the gameplay and visuals are inextricably tied through the structuring if that makes any sense. it's simple but so effective. Honestly every part just represents the song so well in such an elegant way, it makes me kind of jealous lol.
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sorry about this gang