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OFFLINE Last seen
5 hours ago
Time spent online:
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Difficulty
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Overall
99
Visuals
010
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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
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GAMEPLAY
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DIFFICULTY
9/10
OVERALL
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GAMEPLAY
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DIFFICULTY
9/10
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DIFFICULTY
9/10
OVERALL
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DIFFICULTY
9/10
OVERALL
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DIFFICULTY
9/10
OVERALL
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-/10
GAMEPLAY
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DIFFICULTY
9/10
OVERALL
-/10
VISUALS
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DIFFICULTY
9/10
OVERALL
-/10
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-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

a level that in my eyes really put memory in the limelight, limbo is one of the most well-recieved megacollabs in the games history. and for good reason! despite the incredible visuals, id argue that the gameplay is at the forefront here. the main running theme of this level is that it's all memory without obstructing the players vision, and given the sheer length of the level as well as the fact that its a megacollab-and a fairly large one at that-there is so much variety in the gameplay. and yet it all feels fresh and on the cutting edge of memory gameplay to this day. while this level has a lot of incohesiveness like many megacollabs like it, i'm actually fine with it in this case. my brain sees this level as less of one whole straightfoward path from the start to the end, and more of a set of gauntlets that the player must clear. and the ending is obviously spectacular too. the gimmick with the keys, the fading out of the music, the gliding on the spikes, its all spectacular.

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sorry about this gang