avatar

Junior Member

OFFLINE Last seen
7 hours ago
Time spent online:
4 days, 13 hours, 12 minutes

Filters

Difficulty
0100
Overall
33
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

no matter how you slice it this is still a fucking hour of needle rooms

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
2/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
0/10
GAMEPLAY

Godawful and unplayable, especially so when compared to Altergame XVII which was only a few months prior. Though, if it’s intentionally designed to be frustrating and miserable, does that make it “well-designed” if it succeeds at that? Maybe in some instances out there, sure, but I certainly don’t feel like I would apply it in this case.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
6/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

In desperate need of a style of its own, the repeated asset use from Celeste itself feels more like going 'Wow you guys know this game? Remember this game?' and then not doing anything interesting or unique with it. Frankly not any better than the abundance of shit platformers it inspired from the start of 2.2

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"THE END"

>looks inside

>more

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Redundant

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
61-70 of 81
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang