Junior Member
Some of the most miserable, cancerous, abominable gameplay ever made. I am so serious when I say Cynixx should never again place another gameplay object in the GD editor. Even when you learn it, the level is an inconsistent, buggy, unreadable mess that genuinely hurts to play. The decoration is actually quite nice, with some solid (if uninspired) designs and well-done lighting in the two bossfights, but the gameplay is so atrocious that achieving a higher score is impossible.
One of the first 2.2 levels I've really truly connected with. Beautiful style with super technically impressive effects (that snowflake... my god...) that matches an equally beautiful song incredibly well. My only complaint is that I feel the ending is a bit abrupt. Personally, I would have tried to use the whole song, since the level is already at a considerable length and what was left of the song could have easily been used to carry on the atmosphere the level establishes earlier on. Still, overall, this is an amazing piece of work and an absolutely insane thing to have as a first rate.
Cherryteam's best, and though I know that isn't saying much for a lot of people, I genuinely do think this level is pretty cool. However, Bli's part exists, which I think is enough to bring this down from an eight to a seven.
The best platformer. Period. A deceptively simple-looking visual style pairs beautifully with impeccable sound effect and song usage to create the closest thing to a flawless atmosphere I think I've ever experienced in this game. The gameplay incorporates some super interesting (albeit at times a bit buggy) gimmicks that are intuitive but don't baby the player. This combined with the aforementioned atmosphere creates a truly special experience. Plus 1374 being in the credits as a playtester and bugfixer proves that they're alive, which is an added bonus.
The bossfights have aged flawlessly, and the buildup parts right before the two fights have done almost the same; unfortunately, some of the other parts have absolutely baffling design choices or are simply so empty and lacking in detail that they fall flat. A solid level, but it's clear that 1374 phoned in some of the non-bossfight parts.
This level makes me sad. Not because the level is about a heavy topic or anything; it makes me sad because I think it represents everything that's gone wrong with the modern creating scene. Reunomi rushed this level for the gauntlet deadline, and it REALLY shows. The level goes back and forth between absolutely stunning art and an empty shell constantly, and that really is a shame, because if Reunomi had had more time this could've ended up as one of the better NCS levels. Unfortunately, we're left with this half-baked tragedy and dreams of what could have been instead.
This level not being epic is nothing short of theft. Whether you like it or not, this is one of the most impressive 2.1 levels I've ever played. Though I have to admit that I don't fully understand what exactly is going on some of the time, being the diehard Reunomi fangirl that I am, I have to give this a 10/10. Anything less would be betraying myself.
I think when reviewing this level it's important for me to acknowledge that I have a MASSIVE amount of nostalgia bias towards this level. It was one of the first demons I ever tried to beat seriously, one of the first art levels to impress me in a profound way, and one of the first levels to use a song I genuinely loved (and still do love). I will admit that, looking back on it, the optimization is absolutely atrocious and the blocks especially are showing their age, but I just can't bring myself to lower the score anymore than I have. This is one of those cases where I just absolutely love a level for reasons that can't fully be justified.
Pulls off the atmosphere beautifully and has some amazing effects but some of the art does suffer from what seems to have been an attempt to force the object count down as far as it could go. Also, the text at the start kind of detracts from the vibe the level set out to establish.
This level changed me as a creator. My twelve-year-old self was OBSESSED with figuring out how every little thing in this level worked, and even now I can't help but be in awe of what iISpaceDustIi accomplished, and still continues to accomplish, with the GD editor. I do think he should have committed to either an auto level or a level with gameplay, but aside from that I think this may be the best of the best in terms of "flashy realism levels". Something about the 2.1-ness of it all just hits in a way newer levels don't.
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sorry about this gang