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last month
Time spent online:
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Reviews

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62/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

I really wanted to give this level a 10. Conceptually, and design-wise, I believe this is by far the best level in the game. The atmosphere this level creates is truly unmatched, and the memory mixed with the fast paced gameplay in the ending really makes the level feel like a journey. Sadly, the gameplay brings this level down a noticeable amount. The last dual is just unfair at times, and parts like the 39 part are very inconsistent at times, even when you fully learn the level. Still, this level holds up as one of the best levels in the game, and parts like the 62 UFO are extremely satisfying to pull off.

78/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I can't tell you why I like this level and find it fun and cool but I just do. I don't think this level is that good by itself but I find it really charming.

44/100
DIFFICULTY
3/10
OVERALL
8/10
VISUALS
0/10
GAMEPLAY

I'm gonna go over the decoration first because I have more to say about the gameplay than the deco. The deco is good, and the song representation is cool, but the deco looks like it was more fit for a medium demon, (Shocker, creator point grinder makes 7 star deco).

The gameplay. Holy fucking shit how can you fuck up extreme gameplay THIS BAD???? The ship feels like rng because of the camera zoom, which makes the ship gravity weird, and makes a part that would normally be a medium demon part, bloodbath difficulty! This ship part perfectly demonstrates the gameplay of this level, awkward. The level isn't difficult at all, it's only extreme because of how awkward it is to play, and none of the clicks are actually difficult in any way. This style of gameplay leads to MUCH frustration because of its seemingly absent difficulty, at least it did for me. This whole level could be described by like 4 words, Awkward, and artificial difficulty.

now that I think about it this is literally just a buffed medium demon lmao

47/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This level has grown on me over time. I beat this and had a pretty low enjoyment, due to the level being SUPER underrated on the NLW and AREDL, which caused me to believe that I was just playing bad at the game and that the level was just easy, (SPOILER: THE LEVEL IS NOT BEGINNER TIER LMAO). Enjoyment aside, this level is AMAZING decoration wise. The effects and block design keep the level interesting, and due to the fast nature of the level it kinda feels like the colors are racing around. IDK it's a feeling hard to explain, but I felt it through out playing the level. The song representation and atmosphere the level creates is extraordinary, and causes for a very memorable experience. The gameplay is also super cool, especially the last wave!!!!!

47/100
DIFFICULTY
2/10
OVERALL
6/10
VISUALS
0/10
GAMEPLAY

This level traumatized me. I don't want to talk about this level much, so I will keep it VERY SHORT. A snoozefest with janky, non-functional gameplay, and bugs littered throughout the level. The decoration is cool, but in some parts the decoration makes the gameplay not visible, and NOT in a fun and cool way, like Goner. The gameplay simply does not work, and even when it does, I still don't want to play it, because of the HORRIBLE balancing and pacing of the level, (I mean come on, I did 30-100 on day 2 and didn't beat it for another FOUR DAYS????) I would never reccomend this level to anyone, unless they ask for the buggiest extreme demon. This is my least favorite extreme demon in the game, and most likely will be for the rest of the time I play GD.

45/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This level is amazing in every way. The atmosphere, deco and song representation combination are, in my opinion, the best in the game. The gameplay is also insanely fun, and has lots of replay value. The repetitive click-sync gameplay is also extremely satisfying when you get the click pattern down. Not much else to say other than that, best level in the game IMO.

also guy under me stop being a debbie downer

5/100
DIFFICULTY
2/10
OVERALL
0/10
VISUALS
7/10
GAMEPLAY

I really dislike this level, mostly because of the fact that it's featured. Maybe I'm not intelligent, but I don't understand how people can say this is an amazing level. It's obvious the decoration is not very appealing, and extremely barren, with half the level looking like cant let go. The decoration is literally a layout, and the gameplay is nothing to write home about, though the gameplay can be fun sometimes. According to people I've talked to that like the level, it's because of the story, and I understand how there could be a story from this level. I can see that the level definitely has a story, representing the loss of a lover, and trying to recreate memories with that lover, however I don't think the level demonstrated the story in a very good way. The level could have used the level with the same layout, and song, but actually had decoration! (Wow, actual decoration making a level better, revolutionary!) I know for a fact that the creator of this level, Insidee, could have made decoration, because I've seen them make good decoration before! (OOPZ) This isn't to say that this level is bad, It has good concepts, and tries out a lot of cool things, but I just don't see why people glaze the level as much as they do, and it DOES NOT deserve a feature, like at all.

But who cares anyway, I'm not a creator, and who am I to tell people how and what to make a level. If you enjoy it, you can enjoy it.

52/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

This level is really cool! It's very unique, and takes the style of Geometrical Dominator to the NEXT LEVEL! The memory is super hard, as you'd expect from a Geometrical Dominator inspired level, and at some times it can feel unfair, or feel like an unneeded chokepoint. The memory actually isn't that bad once you get it down, and it never gets too bad because when playing it, you know that there aren't any clicks that are TOO hard in the part, thanks to ME!!!! (i verified and balanced this level lol) The decoration is also really cool, while not being too flashy or advanced. Really cool level overall, can't wait to see what Minecat does in the future! :3

56/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

This level is really good! This rating is probably not very relatable, since I enjoy gameplay where you aren't able to see what you're doing, (Example: Of Ambrosia, or Go Bird), but I'll talk about the gameplay later. The decoration is OUTSTANDING, with unmatched song representation. The effects in the wave make for a very memorable experience, especially getting to the wave from 0. The predrop's effects are also extremely cool, with the slow cube gameplay accompanying it allowing the player to see the detail of the level.

The gameplay is EXTRAORDINARY, with the drop being super satisfying to play, and the wave being very fun to learn, (doing the wave for the first time made me feel like a gd BOSS). Personally, I died to the ship in the drop a lot, but that's just because I beat it on mobile IJBOL. Now, let's talk about the predrop. Even though I love this level, I cannot lie this predrop made me lose my sanity. The cube timings are very unforgiving, and at some times even straight up unfair. The rest of the level's gameplay is insanely cool though, which leaves me to still give this level an 8 for gameplay. (if you decide to play goner though (WHICH YOU SHOULD) watch out for the cube, it's evil... and sinister....)

60/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Amazing level. Gizbro's style of gameplay is one of my favorites in the game, and in my opinion this is a BIG step up from Prismatic Haze. The duals are very memorable, being hard enough to not feel unreasonably free, but being easy enough to not feel like an unfair chokepoint. The sync in this level makes the level flow very well, and the deco is INSANELY cool (especially for its time) while not being laggy, or permanently blinding you. While beating this level, I could only find 1 flaw with the level, being that the ship at around 40% is VERY awkward because of the transition before it, which made playing from 0 a bit more unfun, but the overwhelming positivity of the rest of the level still leaves me to give the gameplay a 9.

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sorry about this gang