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OFFLINE Last seen
6 days ago
Time spent online:
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Visuals
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Reviews

Created Date
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11/100
DIFFICULTY
5/10
OVERALL
2/10
VISUALS
10/10
GAMEPLAY

One of the only levels i've ever seen experiment like this with the breaking block mechanics.

3/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

Imagine creating a rainbow effect with just 4 color channels. ASonic men kinda butchers the later half of the level for me but the first one is still goated enough to carry it.

3/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

These effects were mind-blowing back then, the execution was just impeccable by funnygame. Zenthic did kinda drop the ball at the later parts of the level, but still managed to output a decent result.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Brings back memories.

2/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
3/10
GAMEPLAY

This is an eternal classic, for its time, the music representation was on point. Sadly, it really hasn't aged that well.

47/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
0/10
GAMEPLAY

The gameplay is atrocious, literally nothing works like its supposed to.

But let me get started on the decoration, lets just say this level should not exist, its pointless, Reanimation exists and still holds up as a great level even to this day, why exactly did it need a glow slop remake?

Lets look at Flosia's part, it literally destroyed the entire theming around the original to just add a bunch of portals and unnecessary clicks. I just feel like the creators had no idea what Reanimation was going for with its gameplay, and they just added random "sync" clicks that ruined the consistency of the level.

I swear this level adds nothing new to the original concept, it only detracts, like, i kinda feel like i'm wasting my time even typing about this level, but that's how much i hate it.

The part at 55% is kinda bearable though.

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Le real Instinct. I am astonished at how much they managed to improve upon the original version. This level contains one of if not the hardest drop hits ever, and thankfully, the level manages to show off the intensity and pace of the song correctly.

Overall its just a treat to watch, not so much to play tho, i kinda hated my time with it. Once you play it you WILL feel the years of abandonment this level endured.

Very pog nonetheless.

79/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
4/10
GAMEPLAY

Its like they glued up 10 different levels, and on this single occasion, i absolutely love it. Its like, you notice the inconsistency, but it just makes sense somehow?? I am not sure which kind of witchcraft they used but it is kinda effective ngl.

pocke's part is my fav, its stunning.

56/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

Amazing, just insane how they managed to pull off the 2.0 aesthetic without it feeling intrusive. The main highlight for me is shmiguels part, it just feels pure, specially after all the intensity that the level goes through on the drop.

Also its just fun to play haha.

3/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
0/10
GAMEPLAY

I just think that this level elevated what a geometry dash level meant, im being serious. Yeah, the tone of the level might not be the most appropiate, but when you look past it, you realize how much this level innovated in terms of how we as a community look at levels in an artistic way.


Other than that, this level is insanely icky so -3 points for that.

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sorry about this gang