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3 weeks ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

represents just about everything wrong with current gd. points for being unintentionally funny though

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

easily one of the most charming levels ever to be created in my eyes; it is pretty void of polish, but i believe that works in its favour! this level is a perfect example of one where you can just tell by looking at it that the creator had a blast creating it. where the level lacks in polish and sometimes cohesion, it absolutely exceeds in personality, memorability and charm - qualities i personally believe to generally take priority! the jumping and dancing characters around the beginning and end respectively are also a nice effective touch that really add to this levels already positive vibes! also cant go without saying that i think this level overall complements its music extremely well

another little thing i like about the level is the 2.2 update it received that added a couple of little effects and general qol improvements to the gameplay (by adding indicators to the bossfight in the middle which is a step up in difficulty from the rest of the level even with those indicators). i think its awesome when a creator still cares about their old works and still strives to improve them like this!

this level will never fail to bring a smile to my face, and will forever have a soft spot in my heart! :D

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

really solid for being a megacollab that was mostly built in 2.0. the purple colour scheme that this level uses definitely works in its favour, and i think every part in this level looks really nice. while the gameplay for the most part is also really good, it is brought down slightly by a couple of dumb clicks, especially the yellow orbs at 52%. i had fun with beating this level regardless, though (tbf i did fluke from 53%). all in all, i dont think this level gets quite enough recognition for what it is, and i would probably recommend playing it for yourself! also the start of dwshins part with the monster is immense flames and aura, cant go without mentioning that!

-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
4/10
GAMEPLAY

gameplay is like objectively abominable because of how bafflingly poorly made it is, but i had a lot of fun beating this nevertheless. besides the 2.2 bug at 33 that makes the dash orb extremely rng, i lowkey had a blast figuring out the rest of the bugs lmao. if the gameplay werent so infamously questionable, this level would be very unremarkable

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

not a well liked level at all afaik, so i guess im a contrarian! i honestly like the gimmick quite a lot, even if its very finnicky at times. its a very strange learning experience, and i had to consult a video a fair few times lmfao. the wind part towards the end is def the worst part in my eyes as it never got consistent. everything else became surprisingly consistent for me!

the levels design is extremely simple, but i think its simple done right. its a very charming style, and fits the background music incredibly well! the faint clouds in the background are also a really nice touch!

certainly not a level i would recommend beating to the average joe, but if youre eager to learn and play something out of your comfort zone, please give it a shot!

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

definitely my favourite early 2.0 level, and one of my favourite levels in general! it has unmatched happy vibes and very fun learny gameplay. woogi and koreaqwer/jindotgae are an amazing duo. if you want to play an insane demon with high quality early 2.0 goofiness, then this is the level for you!

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

warning: may fill the player/viewer with a sense of Dorcelessness

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

despite having hallmarks of a blatant hack-verification, such as extremely wack transitions and some fairly strange gameplay, i have always found this level to be way too fun to play, and beat it as my first insane demon a while back! the deco still holds up very well, and as a whole the level stays very true to its inspiration, toxic sewers by superopi.

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

had a fairly rough experience with playing this level. first half is extremely fun for the most part, but a good few inconsistencies (some probably created by 2.2 i assume) ruined it for me. 2nd half is almost the opposite to me; its a little less inconsistent i guess, but its really boring as a tradeoff. the level really feels like it should end earlier sometimes.

the deco is fine, i guess. it isnt anything too special, really, but it works well i suppose. also, be on the hunt for the numerous random quotes scattered throughout the level! the music this level uses is an absolute banger too, gotta let that out; def among creos best imo.

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

about five years ago, i stumbled upon this level, played a practice run of it, and thought it was abhorrent. over time, however, the turns tabled, and this level has definitely grown on me a ton! of course, its really messy and the colours clash a ton and what not, but theres something very charming about that, and the level as a whole to me.

the gameplay sure isnt well received, but i find it decently fun, and ive even beaten the level like three times because of that! im still not a fan of the short robot dual thats smack-bang half-way into the level, but other than that the gameplay feels fairly decent at worst to me.

i feel like this level also singlehandedly changed my perspective on gd levels as a whole, as having this level grow on me really helped me appreciate other levels of a similar headspace to it!

definitely a level worth sparing a thought for! its gameplay certainly isnt everyones cup of tea, but i absolutely recommend taking a look for yourself.

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sorry about this gang