Junior Member
Shocked to find out this was a solo level, it must have taken a ton of work to put so many unique ideas into this. The structuring is wild and the decoration is doing a lot while still looking like a Geometry Dash level, which is most definitely a compliment. Gameplay doesn’t fall flat either. Just an overall really good level.
Few levels project the raw feeling of being awesome like BLRPL LGHTS does. Novaach’s masterpiece for sure, the gameplay is fast paced the whole way through and doesn’t miss a single beat. Speaking of beats, holy shit that song is going off. The decoration is not slacking either, it looks incredible and I’m not sure how this didn’t get epic, it certainly looks good enough for it. Please play this it is a total jam.
goose knows his shit creators take notes. The bedlam of the drop and it’s turbo learny gameplay is the definition of intensity yet when it’s paired with the unique vibes goose has set up it transforms into an “eye of the storm” feeling, being serene yet clearly chaotic. Absolute masterclass of early 2.1.
It’s simply lit, the golden standard of Korean Megacollabs.
Nonsensical learny Korean things from the stone age are always a treat, and this is no exception. I have never seen a level with gameplay quite like this, especially the confusing duals and the weird ship where you just hold a bunch. Very difficult to learn but satisfying to do, it's such a fun level! 9/10
This level plays it safe and joins the ever-growing legion of TF2 references that make memory demons from Italian creators. The gameplay is rock solid, especially after an update that nerfed the previously infamous 51% timing. It’s just fun to learn and while it can be marginally jank from 0, theres not really much working against it and plenty of things working for it. 9/10
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang