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OFFLINE Last seen
4 months ago
Time spent online:
7 hours, 6 minutes

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Reviews

Created Date
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38/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

This balancing is ridiculous but theming and decoration are very cool, and theres nothing WRONG with the gameplay outside of chokepoints. Except for the fact that the last wave is a difficulty spike the size of the Empire State Building. Very intimidating level but if you spend some extra time ironing out all the weird shit it gets pretty fun, minus the occasional bullshit death. 6/10 try it if you think you would like it :)

100/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Over 10 minute long mashup of many of F-777’s most iconic songs and many of the most iconic levels to match those songs. The level swaps between these other levels and mashes up aspects in them in such unique ways that make it feel not only like a journey but also in some ways like a climactic final battle. The way the intensity wane and wax is masterful and the amount of levels getting represented is phenomenal. I cannot fathom how long this took to make. Too bad it’s like actually humanly impossible, as this would otherwise be perhaps one of my favorite levels of all time to play. Recording this level for a showcase was such a blast (even if my recording failed at like the second to last part multiple times that was upsetting) and I highly recommend everyone to check this out on YouTube and wish the current verifier luck with their attempts (they are obviously verifying a nerfed version but still, it’s impressive).

35/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Something about themed 1.9 levels is just so awesome to me. How they take a simple theme and attach a simple but recognizable set of ideas to it to establish a simple yet atmospheric world will always be wondrous to me. On top of that the tendencies of these levels to just slap on a banger EnV song elevates them to staples of their domain and The Caverns is no exception, despite its gizmos in the gameplay.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

Killer vibes work well with extremely intense song and structuring to create the world’s first good panic attack demon. Pure adrenaline in this one, even if a lot of people end up playing it out of a sense of obligation instead of genuine interest. 8/10

36/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

It has numerous issues and bad transitions and jank and it’s just very frustrating. That being said, once learning all said and done and you start getting consistent, holy crap this is a blast to play. The chaotic nature of genuine 1.9 nonsense adds so much atmosphere to otherwise annoying levels and really boosts them. Highly recommend for anyone looking for a higher end Hard Demon memory level. 7/10

2/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Cinematic beyond belief.

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

It’s iconic for all the right reasons but it hardly does anything to stand out and it quickly became overshadowed by similar levels in terms of gameplay quality, such as Coarse and Shambolic. Holds up quite well on its own but it’s nothing more than a bucket list item. 7/10

31/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
1/10
GAMEPLAY

Holy guacamole is this level unbalanced. Sotting and waiting for 4 minutes for anything difficult to happen just to die to some mysterious jank you would have never predicted simply isn’t fun and makes for a very frustrating experience. Appreciate this one from afar as it is quite fun to watch, but stay out of arm’s reach of this one. 3/10

25/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

It’s Nine Circles. I don’t need to describe it to you as it is one of if not the most iconic demons in the game’s history. While I have a form of epilepsy that prevents me from fully enjoying it, the fact that it changed the game on such a colossal scale, and the fact that it had an entire update make the majority of the community want to emulate it should speak for something. 6/10 for the epilepsy.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Late 2.0 Korean memory level with some of ZenthicAlpha’s classic learny strangeness that is extremely satisfying to learn. dhk is also there. Thats all I can say on the entire rest of the level because the last 40% is some of the most downright awesome Geometry Dash content to ever exist. Woogi shows up and brings his S+ game with an absolutely crazy collage of trembling structures (like the name of the level :0) that rock back and forth to the energetic movements of the song. Learning and playing this part instills you with some of the most concentrated badassery this game can provide and each and every click is so satisfying. The colors are also extremely vibrant and the raw gameplay is as consistent as consistent gets. If the entire level was like this it would be literally perfect, but because the middle is so forgettable and the beginning has just a few small irritants, it will have to settle for the next best thing. 10/10

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sorry about this gang