Junior Member
I think this level is level works because unlike other Devin levels (and "realistic" levels in general) it embraces the fact that it's made of objects. In the intro of the level most of the objects are alienated from any function, they look just as lost as you. Throughout the level the limits of these objects are also explored. You see them being created and eventually disappearing, you see their borders and how there is no world beyond what you see. This is often used in addition with the contrast between the highly detailed art and the crude objects to make the world feel unnatural despite the realistic designs. The level constantly reminds you that even what looks organic is artificial. It feels like you're traversing the remains of an art level where all the "actors" have gone mad.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang