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Review: "Nine Circles" by Zobros
Rating: ★★★★★★★★★★★ (10/10)

"Nine Circles" by Zobros is more than just a Geometry Dash level—it’s a milestone in the game's history. As the originator of one of the most iconic level styles ever created, this level redefined what visual innovation could look like in the Geometry Dash community.

What makes "Nine Circles" so groundbreaking is its instantly recognizable aesthetic: the glowing wave sections synced to a pulsing, vibrant remix of "It's Not Over". The blend of neon visuals, flashing effects, and tight wave gameplay was revolutionary at the time, sparking an entire genre of levels that followed in its footsteps. Yet even after countless remakes and variations, the original still stands tall.

The difficulty is fair but challenging, with sharp wave sections that test precision while still remaining learnable and addictive. Zobros mastered the balance between visual spectacle and gameplay fluidity—something many imitators failed to achieve.

"Nine Circles" is a perfect example of how creativity and risk-taking can change a game forever. It’s stylish, thrilling, and timeless. Whether you're playing it for the first time or revisiting it years later, the level still hits with the same energy and excitement.

A flawless 10/10—legendary, influential, and forever etched in Geometry Dash history.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Review: "Well Rested" by Overdefo
Rating: ★★★★★★★★★★★ (10/10)

"Well Rested" is a shining example of what happens when visual storytelling, atmosphere, and gameplay come together in perfect harmony. Overdefo delivers a deeply calming yet strikingly creative experience that stands out in the Geometry Dash landscape as something truly special.

From the very first moment, the level envelops you in a dreamlike ambiance. The soft color palette, gentle transitions, and minimalist yet detailed art style make it feel like a playable piece of digital poetry. Every scene flows into the next like a fading memory, perfectly echoing the level's themes of peace, introspection, and emotional rest.

The gameplay is smooth and intuitive, supporting the visual storytelling without ever distracting from it. Rather than going for high difficulty or flashiness, Overdefo focuses on vibe, and the result is a level that feels like a warm breath of air in a game often dominated by chaos and intensity.

"Well Rested" is a masterclass in aesthetic design. It proves that a level doesn't have to be loud or complicated to leave a lasting impression—it just has to be honest and intentional. Overdefo’s attention to visual harmony, pacing, and mood makes this an unforgettable experience for anyone who appreciates the more artistic side of Geometry Dash.

A heartfelt 10/10—soothing, beautiful, and perfectly named.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Review: "Lonely Travel" by FunnyGame
Rating: ★★★★★★★★★★★ (10/10)

"Lonely Travel" is not just a Geometry Dash level—it’s an emotional journey. FunnyGame’s masterpiece stands as one of the most atmospheric, immersive, and artistically ambitious levels the community has ever seen.

Spanning over six minutes, "Lonely Travel" is a slow-burning odyssey through a constantly evolving world, where visuals, music, and gameplay fuse into a powerful narrative experience. The level showcases a staggering variety of themes and settings—from tranquil forests to haunting ruins—each one meticulously designed to reflect a mood or moment. The transitions are smooth and meaningful, often catching the player off guard with their creativity and subtle storytelling.

What truly sets "Lonely Travel" apart is its emotional resonance. The minimalistic approach to decoration, paired with the melancholic soundtrack, evokes a strong sense of solitude and wonder. It’s rare for a level in Geometry Dash to feel this personal, this human.

Gameplay-wise, it’s accessible and forgiving, allowing players to soak in the atmosphere rather than stress over difficulty. Every part is synced beautifully to the music, creating a seamless experience where rhythm and emotion drive the player forward.

FunnyGame has crafted a level that breaks boundaries—not just in length, but in soul. "Lonely Travel" is a timeless classic that proves Geometry Dash is not just a game, but a canvas for artistic expression.

A 10/10 masterpiece that invites you to slow down, breathe, and feel.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Review: "Stereo Madness v4" by TheMaster
Rating: ★★★★★★★★★★★ (10/10)

"Stereo Madness v4" is a mind-bending, adrenaline-charged reimagining of the classic Geometry Dash level that grabs your attention and never lets go. TheMaster has taken the iconic original and cranked it up to eleven—both in terms of visual flair and gameplay intensity.

From the very first beat drop, you're plunged into a full-blown audiovisual assault, packed with rapid-fire transitions, hyper-saturated effects, and strobe-heavy animations that feel like a full-on light show. It’s unapologetically epileptic, and in this case, that’s part of the charm. The sheer chaos becomes its identity, transforming the level into a wild celebration of the Geometry Dash community’s love for over-the-top design.

Despite the visual overload, the level maintains strong gameplay flow and rhythm sync, making it not just a spectacle, but a surprisingly playable and fun challenge. Every section is meticulously crafted to reflect the music’s energy while pushing your reflexes to their limit. TheMaster balances chaos and creativity like a pro.

For players who love extreme visuals and aren't afraid of a sensory overload, "Stereo Madness v4" is a must-play. It's a bold, high-voltage remix that stays true to the heart of Geometry Dash while turning the dials to maximum madness.

Warning: Not for the faint of heart or sensitive eyes—but for everyone else, it's an unforgettable ride.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Review of "Death Moon" by Caustic – 10/10

"Death Moon" is an absolute masterpiece in the world of Geometry Dash, and it's easy to see why it's become a fan favorite. From the moment the level starts, you're pulled into a dark, atmospheric experience with impeccable synchronization to the pulsing beat of the music. Caustic's use of red and black color schemes, combined with dynamic transitions and intense effects, creates a haunting yet exhilarating aesthetic.

The gameplay is fast-paced and varied, featuring a perfect balance of challenge and flow. Every section—from the tight ship sequences to the pulsing wave parts—feels finely tuned to the rhythm, making the level incredibly satisfying to play once you get the hang of it. Despite its difficulty, it never feels unfair. Instead, it pushes you to improve, rewarding practice with a strong sense of accomplishment.

What truly sets Death Moon apart is its atmosphere. It captures a spooky, energetic vibe without ever becoming overwhelming or chaotic. The transitions are smooth, the pacing is tight, and the decoration stays consistently high-quality throughout. It’s not just a level—it’s an experience.

Whether you're a seasoned Geometry Dash player or someone exploring the more iconic levels, Death Moon is a must-play. It stands as a shining example of what community creators can achieve.

Rating: 10/10
A visually stunning, musically immersive, and mechanically satisfying level that deserves its legendary status.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
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GAMEPLAY

peak

-/100
DIFFICULTY
10/10
OVERALL
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VISUALS
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GAMEPLAY

carz tried to choke me to death, however, im into that. nice try carz!

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

ts so peak❤🌹🔋

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

dont look up the name of steve kerrs son...

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this level is proof that most hyperbolus users would rather dip their balls in a vat of sulfuric acid than give a realistic/glow styled level anything above a 5

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sorry about this gang