Junior Member
Yes yes. My current favourite level. Still flawed in many many ways though. It’s cool to see someone actually apply the correct dynamic perspective in something, even if it is a basic 1-point boxy thing. I think why I like this one so much despite it doing a lot I dislike is that it’s the closest thing I have seen to the vision I have for what Gd creating could be. It’s still very much in the early stages of it, but it is a step towards it. Maybe that sounds pretentious, but obviously this is a opiniony thing, I don’t want to force my vision for Gd on others, it’s their self expression after all not mine. I thought it could have done a lot more in terms of the narrative it intended to have. All you can really gather from this is “girl likes astronomy and fails at school” and that’s just like two parts. It sort of gives up after that. I know Chun and Reu had plans for a more extensive story, but had to sacrifice it for deadline. Which sucks. It is pretty evident that this is rushed. Chun’s vision for it was really cool though. ALSO big gripe, there is a mixture of “3d” assets with just flat normal assets that looks so wrong. It makes it look uncanny and takes so much away from the like immersion into the physical spaces trying to be portrayed. Like the room scene would be so so much better if it just had a litttlleee more depth was added to the flat stuff. That probably isn’t a problem for most, I spent like so long obsessing over parallax/dynamic perspective. The observatory rotating also looks bad. The like “eye” of it distorts incorrectly and the grid on the observatory does not rotate, so the “eye” (whatever the place the telescope sees out of is called) just looks like it’s slimely sliding along the wall. I like this level a lot though. Also again highly biased towards levels of people I like. Good job for Chun figuring out a super clean approximation for the 1/x curve for the z parallax, it’s really accurate and efficient.
I like this one a lot. I initially hated the text because I don’t think text fits the medium of classic levels in general, as the focal point will never be the text in game since you are trying to look at the obstacles, so it likely won’t be read in the way it is intended to be viewed. It does work in video at least though. It has grown on me a bit. I still think the writing is a little corny and flows strangely, but it has some charm to it. I cannot remember it word for word, but the line “with our pens pointed upwards, we marked everything with dots and lines” is quite cool. I like to think of it time to time. The way it progresses is neat. It has fun attention to detail like the downwards section where the branch repeats, showing the flowering, pollination and maturation of an apple, before the apple becomes focal. Right after this there’s a really fun way that he does song rep, where the line coming out of the plane of the solar system like wobbles to a sound in the music, it’s very satisfying. Overall the song representation is done quite well. Very well rounded level, quite good. My only real issue is the text honestly, and I don’t like the dash orby part at the start.
This has aura. So enlightened. So demure. One of my favourites. I cannot fault it much. I likes it a lot.
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sorry about this gang