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OFFLINE Last seen
3 days ago
Time spent online:
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Reviews

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16/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Same thing as super cycles but with 2.2 decoration. I dont think i have to review the gameplay here because its the exact same as super cycles.

16/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY

For an ancient map pack memory demon, this has some pretty unique gameplay ideas, like the cube at about 50%. The negatives are the blind jumps and the mediocre decoration.

16/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

This is very cool for a 1.6 styled level. It manages to execute its factory theme really well and has fun gameplay at the same time. Some transitions are kinda awkward but dont ruin the level.

18/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

This might be one of the best glittershroom demons and one of the few good ones. If you decide to go for this, beware of the ball mazes, they take some time to learn.

40/100
DIFFICULTY
3/10
OVERALL
5/10
VISUALS
1/10
GAMEPLAY

This level is one of the classic nine circles demons, and let's just say, it's not giving the trend a nice look. The biggest problem with this level is it's balancing. The first cube is easy, the UFO right after is very hard and inconsistent, the ball suffers from the same problems, the cube after is free, the wave until 67% is the hardest part of the level BY FAR, 67-89 is somehow kinda fun, the transition at 89 is bugged, and the ending is free. My luck was also pretty bad, which contributed to my lack of enjoyment. Decoration-wise its not that interesting, at least it isnt ugly.

27/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

I really wanted to like this, but cant. The middle has some of the most awkward ufo and ship clicks in existence, like its so bad that it brings down the gameplay rating by 2. At least the rest is fine and the level looks great for 2.0

26/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

This is another one of those "how the fuck did i enjoy this" levels. The most glaring issue is the michigun inspired part which is like a poltergeist tier chokepoint. The decoration is the most 2.0 thing in existence

27/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

This is a 2.1 fanmade level, which already makes it pretty unique. The spider and black orbs can be a bit buggy but the hardest and the least fun part is somehow the last ship.

30/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

This level is basically carried by 5%, 56% and 79-88, which are atrocious chokepoints, the rest is fun and much easier. It also has a slightly different wave effect than other 1.9 nc levels, which makes it kinda unique

5/100
DIFFICULTY
3/10
OVERALL
1/10
VISUALS
5/10
GAMEPLAY

Jumper v2 HAVE FUN

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sorry about this gang