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-/100
DIFFICULTY
3/10
OVERALL
2/10
VISUALS
4/10
GAMEPLAY

It's always a surprise (although not a pleasant one) to come across a rated level that's nothing more than a half-assed tech demo, and "Reaching Rebounds" is the epitome of this genre of level. For one, it's an extremely barebones and empty level with almost nothing going on. You could argue that by choosing to make this level as visually bland as possible, Split shifts the player's focus away from the deck to the level's whole 'wall jump' gimmick. The only problem with this line of reasoning is that the 'wall jump' gimmick is dreadfully executed (as well as annoyingly inconsistent). Not only that, but I don't think it's a very valid excuse for a level that is completely packed with meaningless filler. The level's opening and multiple 'lightbulb parkour' interludes serve no purpose other than to waste the player's time and make "Reaching Rebounds" appear to have much more substance than it actually does (although the lightbulbs making a sound effect and glowing once stepped on is a neat effect, I'll give credit for that).

The 'wall jump' gimmick doesn't feel almost as terrible as when I first beat this level (I beat it in 7 minutes whereas my first attempt to beat this level when it first released came to around 11 minutes), but I still don't think it was executed all too well. I think with some more polishing and playtesting it could have turned out to be a better level, but as it stands, it just feels like an extremely primitive and unenjoyable beta version of a substantially more promising final product. It also doesn't help that "Reaching Rebounds" doesn't intuitively use its wall jump. The ways wall jumping is used in this level always feels extremely forced, and it never feels as smooth or exciting to pull off as when you perform a wall jump in something such as a Mario game, for example.

Anyway, I don't really have anything else to say about this half-baked tech demo. Maybe some of the hate comments were extreme, but it's a bit ridiculous to see how many people are deluding themselves into thinking this is actually a good level.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
-/10
GAMEPLAY

Fun fact of the day: Just because something is supposedly 'subversive' and 'experimental' that doesn't necessarily mean that something is 'good'. Something can completely defy your expectations while at the same time be absolutely lacking in any quality or taste. I mean, "Hurry Up Tomorrow" and "Megalopolis" are undoubtedly bold in their directorial vision, sure, but that doesn't automatically make them any less of the bloated, self-indulgent vanity pieces that they are (although they function better-off as unintentional comedies rather than actually serious productions).

I don't know what I dislike more, the level "Melody" itself or the cultish fanbase that it has amassed in recent years. I think I'm leaning towards the latter on this one. Sweetdude is a creator who's always been somewhat divisive. He has 73 CP and most of his levels are mass-produced, glowy copy-and-paste fests. Some of his levels can actually be somewhat unique and even I can admit this as a self-professed detractor of Sweetdude's work ("Zeldas lullaby" is pretty decent even if it doesn't wholly match the song and "Syobon Action" is a neat video game recreation that strays far away from the typical Sweetdude formula). On the other hand, you have dreadful bores like "With You Tonight" and eye-bleeding disasters like "Nyan cat time" and its sequel. It's a two-faced coin when it comes to playing Sweetdude levels. You either get something decent or you don't. Although I'd argue that this is a biased coin that leans slightly more towards the latter.

Sometimes, I wonder why this level is called "Melody" when "Cacophony" is a title that would have been much more suitable and apt… Visually, I don't know where to begin when describing this level. I'm normally a fan of excessively colorful and maximalist levels like "Glowy" and "Utopian Delusions", but "Melody" is one of those rare GD levels where the overwhelmingly noisy rainbows and designs just don't look good at all. Creating a rainbow level is one of the easiest life hacks to make a level that looks serviceably good at the bare minimum. Take almost any rainbow level in the game and there's a 90% chance I'll (at the very least) like how it looks. I'm sorry to disappoint the supposedly 'high-brow' arthouse crowd, but "Melody" very much resembles Skittles upon being vomited. It's discordant and hectic, and not in the good way that I'd usually like. I'd normally find messy levels like this to be somewhat charming, but "Melody" doesn't do anything but repel me.

Perhaps the messiness and noisiness of "Melody" could be forgiven if it had better gameplay, but as it currently stands… No, I'm sorry to say, it plays terribly. The obnoxious moving objects that plague "Melody" just impede any impression of fun or enjoyment that could have seemingly been derived. It's painful to look at, it's painful to play and I personally don't like it. It's the perfect caricature and embodiment of 'that one early 2.0' level that people love to complain about. It's an evidently dated level and I personally think it just hasn't aged particularly well in comparison to a large majority of its contemporaries. "Melody" may be considered 'original' in the sense in that nobody else other than Sweetdude thought blindly mixing together every color and decoration would be a good idea. But once you play other Sweetdude levels, you begin to realize how formulaic and derivative they are of one another. "With You Tonight" is a lazy copy of "Fireflies" in all but name and song. I argue people wouldn't have complained about Sweetdude if he hadn't pumped out so many levels that were akin to one another. Not only that, but if he hadn't continued to get away with it.

I may have been inclined to give this a 4 or a 5 out of 10, but the reverential fans of "Melody" may be enough to drag it down a notch. There have been pieces of media that have overbearing fanbases that are more than enough to stir me away, but I seldom come across a GD level with such a reverential and devoted fanbase that it almost seems like some modern twist on the 'Emperor's New Clothes'. People are entitled to their own opinions as am I yet I still think the lauding of "Melody" is far too excessive, to the point it's almost farcical. The historical revisionism with regard to rehabilitating Sweetdude's reputation had gotten to a point where it's ludicrous. I'll admit that I'm a little biased against Sweetdude but that doesn't mean that I can't admit that some of his levels can be half-decent, because they actually can ("time for basics" is a nice riff on "Stereo Madness" for example which I think uses the signature Sweetdude style well). I just hate how cultish the fanbase behind "Melody" has become. It being 'just a GD level' doesn't necessarily make it artless but I don't think that excuses the comically-high pedestal that people place "Melody" upon. Oh, it's a level all about embracing the creativity involved within the creative process? Well, you could actually argue that about any GD level. Any level published on the GD servers is an exercise in creativity. "Melody" isn't special in that regard. Oh, it's an overwhelmingly happy and euphoric level which encourages the player to surrender their mind to the colors flashing on their screen? Well, I'd argue that "Mujigae" is a level that tackles the theme of 'embracing the (visible) spectrum' much more effectively. Hell, "Mujigae" is another messy 2.0 glowy rainbow level that I think does everything people think "Melody" is trying to do with much more skill and tastefulness.

This is (without a doubt) my most inflammatory review yet. It might be even longer than my review of "04 In Retrospect", but I just needed to express my thoughts on this level. Just adding a brief disclaimer that this is only an opinion. This should in no way dictate your views of this level. If you want to adore and cherish the "Melody" as a 'subversive' hidden gem then you're free to do so. There's nothing I can do to stop you. If you want to hate it, you're also free to do so. Just keep in mind this is only an opinion. This isn't a fact or anything. This isn't going to hurt anyone. It's just my thoughts, okay? Don't take it personally.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
5/10
GAMEPLAY

Awful title. Awful song. Awful lyrics. Questionable transitions. And somehow manages to be both annoyingly flashy and astonishingly empty at the same time. It's almost unbelievable just how unpleasant of an experience "furry goalers" is to both your eyes and ears (although with a Free99 song and a title like "furry goalers", I'm hardly surprised).

-/100
DIFFICULTY
3/10
OVERALL
1/10
VISUALS
2/10
GAMEPLAY

"Legendary" isn't just a level, but an extraordinary, breathtaking, once-in-a-lifetime masterpiece that has to be played to be believed. I believe that RobTop has to re-rate this phenomenal, avant-garde, subversive work of art to a 'legendary' because it is simply one of the most transcendental experiences I have ever had in Geometry Dash. I believe it is a truly magnificent tour-de-force that will leave your jaw wide open with how far it pushes the GD editor to its limits. Give the creator of this level a Nobel Prize!

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
1/10
GAMEPLAY

sweetdude just adores copy and paste, doesn't he? "Fireflies" is a level so mind-numbingly boring you really will be imagining ten million fireflies lighting up the world as you fall asleep to its insomniac-curing gameplay. It's extremely similar to his later disaster "With You Tonight" in that it repeats itself twice over and is composed entirely of a sleep-inducing ship. However, what gives "Fireflies" the edge over "With You Tonight" is it's easier as well as shorter. It also helps that isn't comprised of the same ocean of lazers copied over and over again like the dreadful drop of "With You Tonight". It pulses to the music, but that's pretty much the bare minimum for practically any level.

"Fireflies" by sweetdude is just a repetitive and dull slog that is much more functional as a sedative than an actual Geometry Dash level. "10 Million Fireflies" is somehow a much better level and that's literally a shitpost.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
3/10
GAMEPLAY

MasK's "Sunrise 3" is the neglected, dizzy, vomit-inducing lovechild of "Jumper" and "Time Machine" after a drunken one-night stand where "Time Machine" forgot to use protection.

I'm not the biggest fan of the nauseating color palette chosen (a vibrant yellow background combined with a green ground just feels unnaturally hideous even if it's meant to represent the ground and the sky during the eponymous "sunrise"). Sunrises are meant to be beautiful, awe-inspiring, jaw-dropping natural spectacles. "Sunrise 3" by Mask just gives you vertigo and is a generally unremarkable level if you remove its obscenely excessive quantity of mirror portals.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
3/10
GAMEPLAY

It rightfully earns its place in the Poison Gauntlet because its gameplay and visuals are toxic to anyone who comes across it.

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sorry about this gang