Junior Member
though this level is called "WEIGHTLESS" it takes precious care to giving a physicality to the player in a way i haven't seen before. each part of the level recognizes and acknowledges the cube, it has a place in the environment that sometimes feels absent in similar levels. this enhances the crescendo of the level, though i find myself mildly disappointed in the fact that its a mere crescendo. i think its easy for artsy gd levels to fall in the same trap post-rock falls into occasionally of focusing too much on the payoff, though thats not to say WEIGHTLESS isn't textured, because it absolutely is!
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sorry about this gang