Junior Member
All I can say that it's funny and engaging because it's an auto
Really nice usage of the 2.2 features, and very cool deco style. However I found the gp to be a bore to play. I can have fun with slower levels, but this one wasn't just it for me, especially the swing parts. That last part was really fun though, I must say.
It's similar to Uprising in that the level looks really good deco-wise, and even GP-wise it's peak until you get to the final section, and in that final section it still plays well, but there's one part of that section that is horrible and ruins the level. In this case it's the borderless wave. God Skeletal Shenanigans does that gimmick so much better.
I really like Kira's levels, even his mythics, but man if they put in as much effort for a solely passionate level as they do for their gauntlet contest entries said level would easily be one of the best levels ever made
You play this level and its peak and then you get the last 30% and it's still peak but a bit learny and then you get to the ship part of that last section and it just ruins the entire level cuz it's at the end and because there are multiple paths and because you can't see anything because the block design is the same color as the background. Otherwise it would have gotten a 9 or even 10/10
In the ideas department, this level is certainly one of the best. Theming your Space Gauntlet entry around constellations and their study is genius. I really like the style of this level; it is very simplistic, yet if you look closer, you will notice many, many details, especially in the block design. The effects of this level are also crazy, especially the wave part, which was pretty cool.
Now, we get to the gameplay of this level. A lot of people enjoy playing this level apparently; the gameplay score on Hyperbolus is very high. The gameplay of this level is "unique" to say the least, with its unconventional timings. For me, though, the gameplay is not fun whatsoever. I am giving it a 5/10 for gameplay score because the gameplay was intentionally designed to be unconventional. I just cannot stand it. Some clicks feel way too hard compared to the rest of the level, especially the last two sections, which comprise mostly of cube timings. This level is too reliant on timings for me to have fun with it. If you like it, that's fine, but personally, I am not a big fan of the gameplay.
The song choice of this level is also something I don't like. Frums's Sleepwalk Station is a bore to listen to, and it makes no sense why this song was chosen for this level. Flash could have chosen any other somewhat chill song, and we would get the same experience, since the level's gameplay does not even sync to the song from my observations. I dedicated an entire segment to this level's song because personally, I think a level's song should influence the gameplay and deco of the level, something slightly apparent with the chill deco but not with the gameplay.
Still robbed of a legendary rating and top 15-20 in the Space Gauntlet Contest. I do disagree with the statement that flashy, "over-the-top" levels, specifically the ones in RobTop gauntlet contests, are bad (a sentiment that Flash holds), but we do need to see a variety of different levels instead of just crazy, almost cinematic experiences. The recent Space Gauntlet results have made a step toward that, with levels such as The Beyond and Kisaragi placing in the Top 10, but I think this level would certainly make a great addition to the Top 20 for its amazing ideas, even if I'm not the biggest fan of the gameplay. Thankfully, my beloved Alien Dream Emulator has a segment dedicated to this level.
I wish this felt more like a collab and less of "half Subwoofer pixel level, half Grax art level" but gp was surprisingly somewhat consistent compared to the deco
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sorry about this gang