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OFFLINE Last seen
3 weeks ago
Time spent online:
23 hours, 47 minutes

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Visuals
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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Yay my 8th favorite easy demon. This is in my opinion Rafer's best level, with it's incredibly colorful and appealing designs that don't deviate far from the Rafer style, to chaotic yet fun gameplay. The ending is one of best level endings I've seen. A level I'll never forget.

-/100
DIFFICULTY
2/10
OVERALL
1/10
VISUALS
2/10
GAMEPLAY

An actual travesty of a level. The use of blocks and color is ugly and unappealing to me, the structuring is incredibly poor, but worst of all, the gameplay is either painfully unfun or really, really boring. The last 30 or so percent is auto, and even before that, there is a ship section that is just a copy and paste of the original Jumper's second ship section. And the rest of the level is not fun to play, while the structure and gameplay are not even slightly reminiscent of the original Jumper. I also hate the mirror portal spam. I find the usage of mirror portals to be especially poor in earlier levels. I feel the only reason this level got a demon rating is because the beginning cube sections are stupidly hard compared to the rest of the level. Overall, a level I would not recommend anyone touch.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
4/10
GAMEPLAY

My second demon, I barely remember beating this. All I remember is that I found it ugly and boring and once I beat it I wish I could never play it again

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

It plays pretty well and looks cool (but not too fun or too cool) until the last section and then the camera controls get very messy and ruin the level. It's not my favorite event level but I like it more than Boogie and Noel Electra

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
6/10
GAMEPLAY

This level isn't even that bad but it is way, way, way too tedious for a 7 star. The deco is decent for an late 2.0/early 2.1 level but the gameplay is either just alright or incredibly unforgiving for it's difficulty. If it wasn an 8 star I would like it more.

Also there's nothing wrong with the speed changes they're fine

-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

The visuals of this level are incredibly, incredibly good. The gameplay, on the other hand, is a different story. Unfortunately, the main problem is the use of camera effects, which give the player barely any time to react. This is especially noticeable right before drops. If it weren't the awful use of camera controls, this level would get a much higher score. But I cannot deny that this level's art style and theming are absolutely fantastic.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

"tHiS iS fLaShY, sOuLlEsS, sLoP mAdE fOr IpAd kIdS! lEveLs aRe pRiOrItIzInG sTyLe oVeR sUbStAnCe!" bro have you even tried to practice the level

I thought I was really going to hate this level at first, learning it and beating it was incredibly fun. Though the level certainly prioritizes it's deco over gp, I found the gameplay incredibly fun to play, other than the 3D part at the beginning. The visuals, however, are absolute cinema, and though it's very flashy it perfectly captures the feeling of the song. The swing section at the beginning is (for now) the best swing section ever made in my opinion, and the transitions are absolutely incredible while still giving the player time to react (unlike a certain Magistro). I'm completely supportive of it's mythic rating, and I actually think this level should've placed 2nd, right behind Next Cab Soon for the NCS Gauntlet contest. It's completely understandable if you don't like the epileptic visuals, but in my opinion this is likely one of the best medium demons ever made.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I would be whining my ass out because it got 7th place but RobTop understands where the heat is at and gave this mythic. The deco style is peak, it's done perfectly with no flaws whatsoever. It deviates so far from the rest of the SGCC entries, even the mythics which I would argue each at a distinct theme. People complain about the GP but it fits perfectly, I mean absolutely perfectly, with the level. The song representation is immaculate. I always liked djudjeito for Pluto and even Folie, but this level made them one of my favorite creators. GP wise it's not as strong as everything else, but the only real issue (that being the dash orb during the slow cube not being visible until you hit it) got fixed so the GP is fine. This isn't my winners choice (I will be crucified if I reveal my winner's choice) but yeah definitely should have won 2nd place in the SGCC

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I haven't beaten it yet so for now I will put my thoughts from practice mode and countless YouTube watches and update this review once I beat it

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
-/10
GAMEPLAY

All I can say that it's funny and engaging because it's an auto

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sorry about this gang