avatar

Junior Member

OFFLINE Last seen
1 hour ago
Time spent online:
23 hours, 48 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

Really nice usage of the 2.2 features, and very cool deco style. However I found the gp to be a bore to play. I can have fun with slower levels, but this one wasn't just it for me, especially the swing parts. That last part was really fun though, I must say.

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

It's similar to Uprising in that the level looks really good deco-wise, and even GP-wise it's peak until you get to the final section, and in that final section it still plays well, but there's one part of that section that is horrible and ruins the level. In this case it's the borderless wave. God Skeletal Shenanigans does that gimmick so much better.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

The best 1.9 level ever made, no question. The mini wave section is not fun to play, but that's not FunnyGame's fault; you couldn't see hitboxes at the time. The way this level progresses must be studied. In my opinion, the 9th best easy demon.

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
2/10
GAMEPLAY

The most atrocious balancing I've ever seen in a gauntlet level, the UFO part is so much harder than the rest of the level. Also I died at 95 so maybe that adds to my rating but still I hate this shi

-/100
DIFFICULTY
2/10
OVERALL
2/10
VISUALS
2/10
GAMEPLAY

i know it's an early 2.0 level but the memory is unfun, the use of 2.0 features is horrible, the level looks butt ugly, the text can kill you for some reason, AND the gp feels like a bunch of quick-time events.

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
5/10
GAMEPLAY

Wow guys they made 3D in Geometry Dash for the umpteenth time let's all clap very loudly

In all seriousness, the gameplay isn't that bad, though overall the level doesn't feel very engaging to me for some reason. The deco is really good, as expected from a mythic SGCC entry, and the theme is quite unique. However, I don't feel that an equal amount of effort was put into this level. For example, that first drop on the film reel has basically no gameplay. About the 3D cube/ball part, it actually plays really well and, in my opinion, is the best 3D part in the game. The 3D wave though sucks ass, to the point where you can't even tell what's an object and what's not. I still can't find a consistent pattern to do that part.

I still think this level is mythic-worthy, but overall it ain't my thing guys, I'm sorry

-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

Wow guys it's Aperture in 1.9 don't got much to say but the recreation of the 3D part is really creative

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

I WANNACRY rn from this peak

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

Gp is mostly a bore and deco can be messy at times but still this is decent work

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

This level's energy is unmatched, it's execution of the theme is master-class. Helpegasus has certainly improved A LOT since he started creating, and personally I can't deny that this is the best extreme demon of 2.2, and probably in my top 5 for best extreme demons of all time.

I want to beat it but I'm on 60 FPS mobile and my hardest is Leyak. Once I get good enough I'll prolly post a gp review too

51-60 of 92
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang