Junior Member
When I first saw this I didn't like it that much but the level slowly grew on me. Djudjeito's representation of the abstract and surreal is a concept never seen before in Geometry Dash. The GP is not that fun to practice but playing it from 0 is a whole new experience. I really want to see more from this creator.
The last part was pretty janky gp wise upon release, but that's been fixed. But my god this level is beautiful, sometimes makes me want to cry
Okay it's not as bad as some of y'all say but I never found it interesting
I always loved Xender's levels and I think though this level derives a lot from those levels it still has it's own ideas and identity
Plus the gp is like really fun the best gp in the NCS gauntlets
Damn I love the fast paced gp and the rainbow-black theming. I also heard from top players that is plays well. Song is awesome too. Could be better but I don't care since I already really like it
I do get that this level is very unsightreadable, which turns off many people, but I think there's way more to it than a bunch of epileptic visuals. I love the weirdcore alien corruption theme in the level. At first, you may not notice it, but soon you'll find that this level is basically Abducted but evil; you're minding your business in a field of flowers when you're suddenly abducted by a spaceship and tortured by aliens. Decoration-wise, it's a masterpiece as expected from a Kira mythic with a lot of detail, but what stands out to me is the emulation part. Kira gives fantastic designs to the emulator, centering around the emulated levels and their themes. Also appreciated is how Kira puts their own spin on each level, and while these don't look better than the levels themselves, they still look really cool. Additionally, you could spend an hour tearing apart the decoration of this level and still find many intricate details, which I find really nice. This level might be one of the most detailed levels in the game.
The gameplay, while not incredibly sophisticated, and rather simple, but I don't think it suffers from any major issues. One could say that the gameplay is hard to see due to the decoration, but I think the contrast between the spikes and the decoration helps the player navigate their way (especially seen during the last part). The people will hate me for this, but I think that this is the best insane in the game.
The people who say that this level is bad because it's flashy, I don't understand that a flashy level doesn't equal a bad one. Flashiness is just one way to build intensity. This method is kind of lazy, but I think Kira executes it amazingly. Some people also think that the inclusion of levels that don't have a chance of winning in the emulation is condescending, but I feel that Kira allows these levels to be remembered and introduces these levels to a new audience. The people who worked on the emulated levels seem to appreciate it, even Flash, who absolutely despises this level. Plus, most of the winning entries weren't even known of until the last 5 minutes before the deadline, so I don't blame Kira for not using these levels (though an Out of Place emulation would go so, so hard).
However, this level still has it's flaws. As I said, I really like this level, which is seemingly an unpopular opinion, but this level poorly uses SFX. I think if it did not use SFX it would be way better. It's not a large flaw since SFX is rarely used in the level, but where it's used, it's incredibly jarring and uncomfortable.
Also, I want to mention that for the people who think this level is random, the emulator and the 3D comet are both foreshadowed from the beginning; you may notice this when you watch it or practice it again.
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sorry about this gang