Junior Member
Not a lot to say about this level (despite it being one of the most historically important levels in the game). It's completely unbalanced and the first half of the level is way harder than the second half for like no reason. That's really all I can say about it.
An amazing late 2.0 level that is reminiscent of Retention -- very learny, but amazing fast paced gameplay. Although the balancing of this level is very skewed due to the ball part in the first half, executing the second half of the level in its entirety is infinitely satisfying. I'm also ashamed to admit that the flashing text of question marks and exclamation points at around 73% unironically give me goosebumps.
Despite the heavy amount of background decoration at the beginning of the level it still feels like a very rushed pre-drop made in a very short notice. The 41% dual seems like it was made with little or no thought behind it (you can skip the blue pads lol). Song representation (and overall quality of the level) is at its' highest during the second half of the level, however. The 50% ship followed by the UFO feels amazing, and the final dual is satisfying to pull off.
The NC effect in this level is quite abhorrent since the background of the wave part is hard to tell apart from the gameplay (atleast for beginner players). The level does not really have any variation in its' color palette (there's so much you can do with the color purple, even in an NC level) and the ships' usage of default spikes with 2.0 fire particles is tacky. Some of the transitions in this level are also pretty bad.
Easily WOOGI's greatest level. The lack of bugs despite the large amount of slope gameplay (thanks to meticulous bugfixing) and the amazing balancing that this level has is just another cherry on top to the timeless atmosphere that this level gives off on decoration alone. Every bit of gameplay; the predrop, drop (except the 62% orb click those who know), and duals were absolutely fun to learn and infinitely satisfying to get consistent at. What a masterpiece.
While some of the visuals still look great to this day (the second half ball is a great highlight of hell decoration), a lot of the gameplay's quality has suffered from an initial hack verification + haphazard buffing. Thus, this level unfortunately has some quite odd chokepoints that doesn't really match well with the intensity of the song.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang