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OFFLINE Last seen
last month
Time spent online:
3 hours, 27 minutes

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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
descending
7/100
DIFFICULTY
5/10
OVERALL
3/10
VISUALS
6/10
GAMEPLAY
17/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
9/10
GAMEPLAY
21/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY
34/100
DIFFICULTY
1/10
OVERALL
3/10
VISUALS
0/10
GAMEPLAY

this whole level is just a huge slap across the face, it's like a dried up piece of human waste left on the sidewalk to decompose, the gameplay is painfully lazy, boring and a chore to get through, there's a random invisible saw at 34 that can kill you for absolutely no reason, the first cube doesn't work sometimes, the 23 ship has no redeeming qualities and is basically a filler for more bullshit to arrive but oooo suprise it can still kill you with how awkward the blocks you go in to are, the dual ship a little after that is peak human degeneration trying to play it, the memory you can literally just skip, the whole level is painfully unbalanced and it has the visual qualities of paint thinner. I dropped it after 96 and I have no intentions of beating it.

20/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
0/10
GAMEPLAY
65/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

this level is the reason why you have to be 7+ to play this game, any younger and your temporal lobe wouldn't be able to comprehend the SHEER GENIUS of crohn levels, SUNSET sandstorm is the only reason I feed my DOG, sunset SANDSTORM is the only reason I eat any TYPE of ORGANIC food.

anyways it looks amazing, the atmosphere it gives off is rarely done right and when it is it's pristine, it plays unique while still feeling nice, the first cube is an absolute test of willpower until you're consistent, the 46 wave is a pain, the 62 microclicks are a pain

also I like when it do da flash on your screen of da big scorching sun in da first cube, that cool even if it leaves you with blind gameplay for like 3 seconds.

overall pretty okay

20/100
DIFFICULTY
5/10
OVERALL
3/10
VISUALS
6/10
GAMEPLAY
17/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
6/10
GAMEPLAY
18/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
4/10
GAMEPLAY
35/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Gameplay flows incredibly well, every part makes sense you're not asking "how did I die" or "what was that transition" at least for me, it's definitely one of my favorites. Also I remember this was extreme demon when it came out and absolutely everyone and their unborn baby were beating it so +1 funny points

Visually it's not a gem but it's not bad either, it's unbearably simple but it has charm and the design just fits the level and song.

Overall probably one of the best experiences you'll have playing an insane demon.

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sorry about this gang