Junior Member
I adore the vibes in this, it has very clicky and spammy gameplay while being very slow which is not seen too often, but outside of that it approaches the majacko core style in a way ive never seen done before. It has this dark neon aesthetic that especially shines in the first few sections, and it keeps a slow speed the whole time while being quite intense, especially with the song ramping up in the middle. I think this is one the best uses of a madness combat song there could have been.
I've been recommended this one a lot, but i'm not too interested in this level. It seems like it's very much trying to catch my attention with some good old progression, but in this case it just doesn't really work for me. Progression can work extremely well and has created some of the greatest levels in the entire game, but the way this level goes about it just feels like what i would instantly think of when i hear the word progression, it doesn't really do it uniquely. It also feels a little too samey throughout for it's duration, you barely notice a chance outside of the background in the whole level and it makes it feel like more of a drag than a trip. The climax of this level also features a very cliche messy and very abstract background, with humanoid figures all over, and i've just seen this type of approach to weirdness or abstractness done too much, it's like watching the millionth extraterrestrial movie, it just doesn't give off the vibes it wants to anymore.
I absolutely adore the vibes in this level, only the ill can produce levels like this and this level is one of the best interpretations of that classic ill charm. I've always felt quite frightened by this level in a way, that's how i've seen most people describe it too, but i would say this genuinely brings a bigger sense of fear in me than most horror media. It implements the fear of the unknown better than i've ever seen anything else do it, it's probably as unnerving as a geometry dash level could ever be, that paired with the fact that it is simply untouchable by anyone, completely unfeasible for anyone to reasonably attempt, brings it a feel no other level has.
I used to hate this level back when everyone else also did, though with time i've come to genuinely really like this level. It's of course quite driven by it's charm, but the early 2.0 style is not a style i would say i particularly hate. The level doesn't take itself seriously, but it also doesn't try to be funny, it's just a product of it's time, and that's something all of it's remakes lack. As for the gameplay, this is one of those levels where if it's quality were put in a more highly anticipated project, it would feel abysmal to play, though when paired with this decoration, you never actually expect an outstanding experience with it.
Not personally really my type of level. I certainly wouldn't call it bad by any means, though it does leave me wanting more. I do like some of the sync techniques in the first bit, and the middle part is exceptional, but the level's climax just feels lacking. The most intense point in the song doesn't feel like the most intense part in the level, and it certainly doesn't help that the gameplay becomes auto at the end, removing all the stress you would otherwise have from the possibility of dying. The gameplay overall is not bad, not too interesting but it works for what it is, this level is just above average to me.
I've always loved this level despite it's lackluster decoration. I can't name a single other extreme which's ufo part is the most memorable section in the entire level. It keeps all of it's main attention to the gameplay, something practically unseen in the modern creating sphere, and even if the deco would by many be considered lacking, i think it does an amazing job at portraying this level's theme while having a classic 1.9 charm.
I was never a big supporter of cherryteam partly because of their cash-grabby nature. The layout for this came out right on time to amass as much revenue as possible, even if it looked like a recent tab dorami challenge. I never forgot how bland this level was from its very beginning and even covering it in glitter did not salvage it's quality for me.
I generally tend not to enjoy this more sophisticated art style, but this level has always peeked my interest. I really appreciate the original theme portrayed in this, not many levels of this style are able to make me feel like im actively in danger, but this levels completely nails the vibes.
Really enjoy this one, its experimental in a way that doesn't feel forced or overdone, and the gameplay manages to be extremely captivating despite the rather blinding decoration
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sorry about this gang