Average Ratings

Difficulty-/100
Overall6.88/10
Gameplay6.78/10
Visuals8.10/10

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Reviews

Created Date
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avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
7 months ago
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

Honestly my favorite Hard Demon in the game. I know there are plenty of people that generally don't like this level due to the fact that the gameplay is very gimmicky, and some parts don't really play that well. Honestly, I'll give you that. The moving platforms part definitely suffers quite a bit from this. You have to pay attention to where your icon is when you transition up and down, and the perspective is rather small. Past that though, I really like the orbitting planets, the climax part, and even the robot after the first cube.

Decoration, I mean come on. A combination of the pixel style, and the styles of both Manix and LazerBlitz. I really like where the both of them went with these styles.

While gimmicky, I still really do enjoy this level. Hard to learn at first, but very fun once you get it all down. I'm honestly still surprised that this level placed SECOND for Best Expert Classic in the GD 2024 Awards. I thought for sure that this level would get like... 5th at most. lmao. I guess that comes to show that even in today's standards, Manix and LazerBlitz still got it.

avatar
7 months ago
29/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
5/10
GAMEPLAY

(Completed in 1/22/25)

So this was an experience. An awful time learning it and an incredibly attempt grindy level it was. Took me at least over 20 minutes to beat it and managed to fluke it from 40%, so I guess it would've been worse if I spent more time with it than I did on Practice Mode.

I like what this level was going for (especially for the last level of it's unofficial series), but I really do think this was WAY too gimmicky for my likings to enjoy it any further. The first 20% was really annoying to sit through, and a few too many clicks just didn't feel fair at all. The section starting at 30% was also annoying, though it was especially because I was going for the coin, so it really depends how bad the part will be for you or not. Once it gets to the drop, it is fun, but there are still many flaws to point out, especially the wave at 61% being there.

I do hope people learn from this level as a means to not make their 2.2 levels TOO gimmicky, or at least make it in a way that feels a lot more functional. Not an awful level by any means, but definitely one that is rough around the edges.

Total Attempts: 447

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sorry about this gang