I feel like there should be more contrast between what's solid and what's not. Very good level otherwise.
decorations and atmosphere are absolutely beautiful. the pulses are very neat, the song representation is also well done! the gameplay is very fun, and i really like the progression of how it gets darker the further you traverse into the level. the block designs vary alot for each segment of the song, clearly making boundaries between parts. the depth of the structures and the background parallax give the level alot of depth and make it feel like an actual landscape. not to mention, the town at the end of the level is very cute :)
as i've broadened my horizons these past few years and learned to appreciate other artforms outside of just geometry dash, a quality i've come to value a lot in levels is that they play to gd's strengths. after the rise of creators like culuc and bli around 2023, we've seen hundreds of "realistic" levels that willingly discard everything that makes gd special in service of an aesthetic outdone by paintings, photographs, and movies from over a century ago.
mimosa is vast in its imagination yet still contained within the restraints of the gd editor; no detail is ever too complex to where it can't be deconstructed into its individual objects, all clearly built from the same building blocks used by the many great creators who have come before. it carries that tradition forward with a distinctly unique style that feels anything but derivative, despite its deep roots. mimosa feels truly alive in a way few other levels are able to capture, because 64x hasn't merely replicated reality—he's created his own.
The beginning of 64x's generational run
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sorry about this gang