One of the earlier examples of really pretty art levels that simply arent meant to be played, it doesnt per se play bad as much as a lot of it feels aimless. A lot of the aesthetics are really cool, it's very easy for this sunset adjacent style to fall into monotony and so it's nice to a fresh take on it for once. But in spite of that, the homogeneous nature of these kinda art levels is still very present here and for how fascinating the concept is it doesn’t feel too engaging. The wave part shows a bit more promise, moving through ventilation systems to pass by different aspects of the lab is an interesting way to get you to engage with the environment, hence becoming the most immersive part of the level. Other than that, the layout feels mostly random and fails to capture a world that feels parallel to the player, and while theres still volume in the level to appreciate it does have its theme fall flat on its face
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sorry about this gang