So.. are we making coin route a forced route to beat a level now?
Concept wise, definitely the most interesting level coming from AudieoVisual. You play it once, and then once you reach the end, you have to find a way to escape from one of the three ways hinted to you.
I really like the idea of a looping GD level, and the mode of exit is finding a secret path that'll take you out of the loop. While I do think Experiment did it better, it's thanks to this level that inspired the idea of it.
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sorry about this gang